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The Dungeons of Torgar (Lone Wolf, #10)
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The Dungeons of Torgar (Lone Wolf #10)

3.87  ·  Rating details ·  309 Ratings  ·  4 Reviews
As Lone Wolf, the reader must penetrate the Dungeons of Torgar and recover the last three Lorestones from the Darklords before the evil sorcerers succeed in finding a way to destroy them. This is the final hope for the Magnakai quest. Published in Britain by Hutchinson.
Paperback, 252 pages
Published July 1st 1988 by Berkley (first published 1987)
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Jun 16, 2012 rated it it was amazing
Wasn't sure I was going to be able to make it through on the Hardcore settings of the gamebook player at All books in the series free and online in a game-book player here:
Death Count:
Book 1: Died 9 times
Book 2: Died 11 times
Book 3: Died once
Book 4: Died once
Book 5: No deaths
Book 6: Died 4 times
Book 7: Died 3 times
Book 8: Died 21 times
Book 9: Died 12 times
Book 10: Died 11 times
Un fin qui promet pour le prochain tome, mais autrement, un tome assez ordinaire. Peu d'action, de très longs paragraphes qui pourraient très bien blaser de jeunes lecteurs et un niveau de difficulté plus bas qu'à l'habitude.
Jun 03, 2012 rated it it was amazing
The best books for kids. Ever.
Oct 08, 2009 rated it really liked it
This book is one of the better ones of the Lone Wolf gamebooks. It stands out from the others mainly because of the action and tension in this book. The ending is a climactic cliffhanger to book 11.
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Joe Dever was an award-winning British fantasist and game designer. Originally a musician, Dever became the first British winner of the Advanced Dungeons & Dragons Championship of America in 1982.

He created the fictional world of Magnamund as a setting for his Dungeons & Dragons campaigns. In 1984 he released the first book of the Lone Wolf series of young-adult gamebooks, and the series h
More about Joe Dever...

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