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Gamers (Gamers #1)

3.41  ·  Rating details ·  246 Ratings  ·  63 Reviews
Two points for brushing your teeth. Ten points for keeping your room tidy. Seventy-two points for the Bioeconomic Game Design pop quiz on the ride to school in your personal FunCar. Another thirty for making every hurdle in gym class.

Life is a game, unless you're not the one winning.

Gabby DeCorte, top student and reality-hacker extraordinaire, has been doing whatever it t
Paperback, 324 pages
Published June 13th 2011 by Createspace Independent Publishing Platform (first published May 20th 2011)
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Rating details
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Laura Martinelli
Is there anything more disappointing as reading a book with an interesting premise and realizing in the first chunk how bland it is? There were several points while I was reading this and thinking back to Sword Art Online and that I should really ought to just find the translations of those books. Gamers isn’t as horrible that I was tempted to chuck my Kindle at the wall, but it’s so by the numbers.

Starting with the world-building, which is easily the worst part of the book. I feel like the whol
Jun 19, 2012 rated it really liked it
I won the second book in this series “Frags” in a Goodreads giveaway so I went ahead and purchased this book.

Life is a game, no REALLY it is. The concept of this book is fascinating; everyone is constantly plugged into a computer game known as LifeGames. You can earn points by doing chores, playing computer games that have been designed to give you life skills or by doing well in tests at school. Points can be used to purchase the latest fashions or designing your home. Only the top scoring game
Alanna (The Flashlight Reader)
This synopsis from Amazon does NOTHING for the book. Nothing. About 30 pages in to the book I realized I was reading something that reminded me of Scott Westerfield's Pretties series. I don't mean the story sounded familiar (because it didn't), but the creepy "Big-Brother-is-out-to-get-you" aspect felt similar-- which is a good thing.

The idea of LifeGame is like a job placement test for aspiring University students. The highest scorers get the best jobs, while the others get lesser jobs. Except
Lindley Walter-smith
I now officially have a book to point people to when they want something to read after The Hunger Games. Sometimes I just enjoy a book so much that it's pointless picking flaws. Love the heroine, love the storytelling, love the world building, love the teen female antagonist. Great dystopian read.

I picked this up as part of a StoryBundle and it took ages to get around to reading it. My mistake. But at least I don't have to wait for the sequels.
Sep 27, 2012 rated it liked it
This review has been hidden because it contains spoilers. To view it, click here.
Jun 17, 2012 rated it liked it
Tron meets Scott Westerfeld's world of Uglies and has a blast!

Most virtual gaming stories follow the same script: people's minds are hooked up to machines while their bodies lay still and useless (think Matrix or Total Recall). Carpenter takes things to a whole new level; like upgrading from Wii to Xbox Kinect kind of level. Sitting on your butt (getting strikes in bowling just by flicking your wrist) will get you nowhere in LifeGame...unless you count 'dead' as a place to get to. Guaranteed? N
Jennifer (Bad Bird Reads)
From http://readingandwritingurbanfantasy....

3.5 stars

At A Glance
This was my first substantial gamer book and I was surprised by how much fun it was.

The Good
In essence, life is a game. Everything you do earns you points. You need to have enough points by the end of your schooling to be able to go to University. If you don't, you are given the lowliest jobs, or so we assume. But with the approaching of the Final Raid, the last big game and way to earn points, Gabby, a top gamer, starts to find o
Dec 09, 2012 rated it liked it
There’s something to be said about a book that can entertain. Does Gamers suffer from shotty world-building and weak characterization? Most definitely. But did I mind while I was reading it? Not really.

A gifted hacker, Gabby has been “grinding points” for her LifeScore by performing mundane tasks (like brushing her teeth) and playing games to ensure she gets in to University, something that would guarantee her a good job. This is referenced repeatedly throughout Gamers, but exactly what job Univ
Christina (A Reader of Fictions)
Gamers is one of two self-pubs I have on my list to read for Dystopian February. Though I'm generally skeptical of self-published books, Thomas K. Carpenter sent me a real review request, one where he'd looked up my name and read some of my work. I appreciate when the requesters have done their due diligence before contacting me, and his book actually fit within the broad swath of genres I enjoy, which happens surprisingly rarely.

Like a few other dystopian novels I've read, Gamers considers a so
Reena Jacobs
Oct 12, 2012 rated it it was amazing
Recommends it for: RPG-ers
Shelves: nook, 2012-reads
The style: Mr. Carpenter can be my Game Master any day. The novel mixed the futuristic world with the gaming world. Basically, Gabby’s life was a game of racking up points in order to reach the next level. Talk about your rat race.

It totally took me back to my EverQuest addicted days. The game talk, the leveling, the never-ending pursuit to acquire more, whether it be points, gear, etc… I was there. But it was a bit more, especially in the final raid. It took me out of online roleplaying and plu
Frank Errington
Mar 22, 2013 rated it really liked it
Review Copy

Some time ago, I was contacted by the author of Gamers, Thomas K. Carpenter, and was asked to read his book and provide a fair and honest review. I tend to worry when that happens. A few times it's lead to bad experiences and I'm not fond of giving any book a poor review. The good news is, I liked the story and will likely, at some point, get around to reading the other books in the trilogy, Frags and Coders.

It did take me a while to find the time to read this, things just kept gettin
When life is a game high school takes on a whole new purpose. Learning the skills needed to play LifeGame and earning points are the main aims. After all, only the top scoring 15 girls and boys from each high school will get to go to university, all the others will be placed in the jobs that nobody wants. Or will they? When top student Gabby DeCorte meets a group of people who call themselves Frags, she discovers what really happens to those who lose the game. Now the stakes have been raised, an ...more
Initial reaction: That's it? It's over?

All cliffhangers (!) aside, Gamers was quite a ride. The premise of the book, though it's been thoroughly explored in other novels, seemed fresh, and though the mod slang caused a bit of confusion (Debuff? I can guess... But I wasn't sure) the author did a good job of making it seem like the reader was actually in the future, not in the present thinking about the future.

I couldn't have guessed the ending from the beginning, which I find rather refreshing in
Erik Sapp
The setting is interesting, though it could be better developed. The first part of the book is pretty good, and I really liked where the author was going.

Then we got to the Final Raid, and the book went downhill. The new characters that were added were stereotypes and poorly developed. The idea behind the Final Raid (think an MMO raid, except instead of sitting at a keyboard, you are in the game) is interesting, but the way the Raid was rigged was rather dumb. (Avoiding spoilers, so no more deta
L. M. Warren
What an interesting read

Lots of gamer lingo. Luckily I'm a gamer! For a YA book I found this to be really enjoyable. Not focused on sexuality. I mean it is a book about gamers so personally I would not think that would be a focus. Yet you never know.

I found the plot to be pretty interesting. Blending a few elements in a well written way. It's virtual reality meets rpg/simulation games meets a matrix dystopian world. Yes it's teens, but they are pretty intelligent for the most part. Yes there is
Eric Mesa
For some reason, I've found myself reading a lot of YA fiction over the last couple years. On the negative side, it appears that Dystopias are the genre du jour. Nothing wrong with them, and I think something about them speaks to teens. When I was a teen, that was my favorite genre - 1984, A Brave New World, and many others. But I think there can definitely end up being a bit of fatigue from reading books where the conflict is with the evil government rather than internal or with other peers.

Dec 01, 2012 rated it really liked it
**This book was received as a Free Advanced Reader's Copy**

Gamers is a book about, well, Gamers. Running with the dystopian theme that is so popular right now, Gamers provides a look at a future where people have shifted over to a very technological reality. I actually enjoyed this book quite a bit, and thought that it offered an interesting approach to the genre. I'd probably give it 3.5 stars because of some things I'd like to see improved, but even so, it had a way of drawing you into the sto
Kathy Cunningham
Thomas K. Carpenter’s GAMERS is a YA novel set in a dystopian future where virtual reality and constant game-playing are the norms. High school student Gabby DeCorte is great at playing LifeGame, which is the only reality she has ever known. She has been amassing points for years, and if she can score big at the Final Raid (the most dangerous LifeGame of all), she might make it into University . . . or even to a cushy job at the mysterious LGIE (the organization behind the LifeGames). But when G ...more
David King
"Gamers" by Thomas K. Carpenter is a fun and enjoyable adventure through a world littered with references to video gaming, both modern and classic. As someone who grew up playing video games, I couldn't help but smile throughout the story as I recognised the various references.

The story itself follows the antics of a High School girl named Gabby. High School is this world is based around taking part in LifeGame which is a virtual augmented reality where students receive points based on various a
Noor Jahangir
This is a story about a high school girl that wants to graduate with good results and get her best-friend in the the same University as her. The only difference between this girl and any other high school girl is that she lives in our future when everything is hidden behind layers of augmented reality. Even the world itself is edited and controlled by a government agency. Oh, and everything is a game and can be played. Welcome to LifeGame. Reality starts breaking down when Gabby learns that her ...more
I received Gamers in return for an honest review as part of a giveaway from Librarything. Gabby lives in a world where her whole future hinges on her LifeScore. Society has advanced to the point that everyone can manipulate what the world looks like, example what they wear, what happens like falling pigs. Students who score high in the LifeGame move on to the University where they get the best jobs. While those who don't are sent to lesser jobs, but are really never heard from again. Gabby is a ...more
John Nevola
Dec 26, 2012 rated it really liked it
The Virtual World of the Future

All is not what it appears to be in Gamers. A future world where all the feelings and sensations one experiences is the product of high technology virtual interfaces. Web skin simulates the sensation of feel and touch. Internally generated holograms control what one sees and controls all their experiences. These and other virtual tools are used to equip the youngsters to play LifeGame where every problem to be solved is a game of sorts. Riddles, puzzles, simulation
Valerie Jones
Sep 24, 2012 rated it really liked it
LifeGame is more than a game; it’s a matter of life and death

In Thomas K. Carpenter first dystopian novel Gamers, in the Gamers Trilogy, he has created a futuristic society where LifeGame is all that matters. LifeGame is an ultra-realistic virtual reality video game where players score points for doing regular things, like brushing teeth and cleaning their room, to higher points for passing tests and solving complicated mathematical and physics problems. The top 15 boys and girls will make it to
J.C. Andrijeski
Jan 25, 2012 rated it it was amazing  ·  review of another edition
I loved this me it was one of those books where you think it's going to be about the premise (which was cool in and of itself), but it really ends up being so much more than that, not only in terms of plot but in the people. The characters really got under my skin and felt very realistic to me, which isn't always the case in books of this kind. In terms of the premise, Gabby's world is pretty much of the logical extension of where we are heading now. It's a virtual reality type landsca ...more
Sabrina Riley
Dec 20, 2012 rated it really liked it
First of all, I want to say that I thoroughly enjoyed this book, and will be reading the next in the series in the near future. I'd want to play LifeGame, although maybe not for the stakes.

This story is about a future in which success and one's future is based on scores in a virtual reality game system. Being a long-time gamer myself, I imagined it like the Sims mixed with World of Warcraft, with little elements from a few different classics added in.

The main character, Gabby, is preparing for
Sara Elizabeth Huffman
Dec 08, 2012 rated it it was amazing
The first rule is what can be gamed can be improved. The second rule is that everything can be a game, and the last rule is to never look backwards because the past is a game that's already been decided”

Imagine life being nothing but a game. You earn points and strive to rise above the rest; the higher the points the better your life will be. That's Gabby's life, and the book opens up with her working to help her friend grind some points. Her friend, unlike the hacker Gabby, is struggling in Li
Nov 04, 2012 rated it really liked it
Disclosure: Tom Carpenter contacted me and offered me a free copy of this book, requesting a review.

Pros: Characters are believable; plot is engaging and well-paced; the female protagonist is strong but flawed. All these are essential for a really great, immersive book. I liked it, but I didn't love it. If I could rate in half-stars, this would be 3.5, but I rounded up because I did enjoy the story and the characters.

Cons: There is a lot of gamer-specific language. I've been a gamer for years, s
Meaghan R. (YA-aholic)
taking a while to make my way through the writing. it's weird, sometimes the author writes really well, gets thing right that most other people dont, and then totally messes up on the easy stuff....

I just did a quick scan of the reviews and can't understand how not one person has commented on the authors horrendous writing! I mean, it is REALLY bad. Not one single page goes by without an error, whether it's grammatical or he used the wring word entirely...starling instead of startling and grippe
Feb 01, 2013 rated it really liked it  ·  review of another edition
Shelves: young-adult
Rated 3.5 stars.

An interesting premise, I enjoyed the idea of a dystopian society where video games have been integrated into every day life. The main character, Gabby, is a top student who is always trying to keep her best friend from failing. Things are moving along like normal until one day she is told her life files have been hacked by the Frags, a group outside the control of the society. Suddenly Gabby’s life isn’t just about getting enough points each day and she’s pulled head first into
Apr 03, 2013 rated it really liked it

Rating 3.5

Gamers is a YA Dystopian, futuristic novel where everything is a game and to win means a place in university granted that you get enough points. To lose means you just get forgotten about and nobody remembers who you were or what happened to you, you just disappear.

Gabby is the heroine of this story, she's been hacking the system for years but only to help her best friend Zaela earn enough life points to stay in Lifegame. Gabby's view on Lifegame changes when a group called the Frags
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