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Nephilim: Occult Roleplaying

3.61  ·  Rating details ·  44 ratings  ·  5 reviews
Paperback, 244 pages
Published December 19th 1994 by Chaosium (first published 1992)
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Average rating 3.61  · 
Rating details
 ·  44 ratings  ·  5 reviews


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Patrick
Sep 19, 2015 rated it it was amazing
Shelves: 2015, rpg-related
This turned out to be startlingly interesting. Conceptually it's a little bit like Kult, In Nomine, and Vellum had a baby, and can I just say that even typing that out was a sploosh moment. System-wise it is very crunchy, but given its age and country of origin, that's not terribly surprising. It's also not necessarily unappealing–the predominant use of percentile dice makes the complicated setup fairly straightforward to actually use, and all the calculations for the (necessary) celestial ...more
Francisco Becerra
Nov 12, 2019 rated it it was amazing  ·  review of another edition
Shelves: rpg
One of the most original settings ever done, and a almost perfect catalyst of real occult ideas, contents and history into a RPG. It was very ambitious, a lot of times confusing, required a lot of previous knowledge of history and the occult, character creation was one of the longest, but still it challenged gamemasters and players to think in more abstract terms, to go read and get aquainted with history, to create complex characters. For me, albeit all of its mistakes, one of the best RPG ...more
Joseph
Mar 23, 2010 rated it really liked it
Shelves: gaming
A Chaosium BRP book which infuriated me for its editing problems, Nephilim still remains an intriguing role-play experiment. The basic premise has the players taking the role of immortal body-jumping spirits, attuned to a particular element, and having them appear in a particular time period. The spirits, having manifested in a human shell, are subject to be hunted or helped by dozens of secret societies, which are detailed in supplements, and most of which are drawn from historical sources and ...more
g026r
May 23, 2009 rated it liked it
Shelves: 2009, gaming
Wonderful ideas contained within, however the book feels rushed and incomplete. As a result of this, many of the ideas never get more than the barest of explanations or expanded on.
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fiction,fantasy,theology,role-playing game
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