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A Slow Year

3.30  ·  Rating details ·  30 ratings  ·  2 reviews
A collection of four one kilobyte games for the Atari Video Computer System, one for each season, about the experience of observing things. Neither action nor strategy, each game requires a different kind of sedate observation and methodical input. Accompanying the game are two essays about the commonalities between videogames and poetry, as well as 1024 machined haiku, po ...more
Paperback, 139 pages
Published November 16th 2010 by Open Texture (first published 2010)
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David
Nov 27, 2012 rated it liked it
Gads, I don't know how to rate this book. If you grew up in the 70s, and are into 8-bit avant-garde, then this might (might) be for you.

Bogost has programmed four Atari 2600 games, one for each season of the year. (The 2600 game system only had 128 bytes of RAM, and 4K ROM.) He explains why he has made these sort of slow-paced experiential poetry games that only the constrained minimalism of the 2600 could facilitate. The instructions for the games are given in haiku. To get an idea of the conte
...more
C
Apr 04, 2014 rated it liked it
Hmmm. What to say of this interesting book/game?

First of all, it is primarily about (and *is) poetry and video games. If those two things interest you (I'd like to think I'm not entirely alone in those shared interests), this is probably right up your alley. Of course, that is a niche within a niche at this point, but I'm glad someone wrote about it.

But due to the nature of the book/game combo, some things work while others don't (at least for me).

The first section of the book that deals with po
...more
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106 followers
Ian Bogost is a video game designer, critic and researcher. He holds a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology, where he is the Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies.

He is the author of Unit Operations: An Approach to Videogame Criticis
...more

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