Smuggler Option Aa. Race Away

Smuggler Option Aa. Race Away


As Simon’s men approach, you can’t get the woman’s voice out of your head. And then you think of what Ian would say if you told him you smuggled a woman in a box to get him passage to join you.


His light eyes would widen, not in awe at your bravery, but in horror, and he’d back away from you like you’d just said his birthday was cancelled…for life. He had a fine sense of right and wrong and this was just too far over the line.


You’ve no desire to see that look on your brother’s face.


Pulling the wagon around, you smack the reigns and grit your teeth as the horses take off over the rough ground.


Behind you the men shout but you can’t make out their words with the rumbling of the wagon. Your mind races.


A wagon’s too slow to outrun two men on horseback, so how do you lose the men chasing you? The trees are tight but weaving a Old wagonwagon through them in hopes of losing your chasers sounds like a bit of insanity.


You’re contemplating taking a hard turn to the left and heading for a different road when the wagon hits something in the dark. The right side bounces clear of the ground and crashes down with a hard crunch. The wagon lurches with the next rotation of the wheels and then the entire right side tilts to drag on the ground even as the horses continue to race forward.


You slide to the right and catch yourself just before you tumble off the bench. You hold on so tightly the wood digs into your skin.


The wagon hits a tree with a crunching, splintering crash followed immediately by the gush of salt water. In the dark you see a shape fall from the broken box. Slender and shimmery, almost like scales, but definitely humanoid.


The woman screams softly.


You scramble out of the wreckage of the wagon to get to her and find when you roll her over that she’s half human, and half fish. A mermaid.


She gasps and grasps at your arms. “Water,” she begs.


You look back to the box that contained her but the water’s gone, drained onto the ground like sand.


“I’m sorry,” you say. “I tried.”


But she’s definitely dying as you hold her and you know trying wasn’t enough.


The thunder of hooves fill the air and you bend over her, trying instinctively to protect her from Simon’s men even though she probably can’t hear them over her harsh breathing.


But when you catch movement in the dark, you don’t see the red coats of Simon’s men. You see feathers and long hair, you see high leather boots and ringed hands clutching a variety of swords.


“Chase ‘em off, boys!” shouts one as he brandishes his sword.


“Yours?” you ask the mermaid softly.


Before she can answer, the lead man, no pirate, gestures at you and then back the way they came from. “Get ‘er in the box before she’s gone.”


water-drops-782811-mIt’s then you see a horse with poles running along its sides to drag behind it. On the litter is what looks like a tub, sealed with tar. One of the pirates pulls the lid from the tub and you see the sparkle of water inside.


Relief washes through you and you lift the mermaid over your shoulder, glad for your months of swinging an axe and the muscles you now have.


Within moments of lowering the mermaid into the water, her eyes open, bright green and piercing.


She grabs your arm, “Only trust the one with green feathers.”


The what? You open your mouth to ask but one of the pirates lowers the lid back over her and starts nailing it into place.


The lead pirate swings an arm around your shoulders. “Well done, mate, that was quite the thing you did. Now head back with us and we’ll show you this mermaid’s ability to swim.”


Your job with Simon’s done. He’ll never trust you again. You take in this pirate and blow a feather from his hair away from your face. He’s got a collection of them tied into his braids but the majority are green. Was this what the mermaid meant?


You start walking with them back toward the ocean mostly because you haven’t decided what to do next.


Another man sidles up to you. He’s also got feathers but they’re woven together like a tail down the back of his neck. They alternate between blue and green.


“Take this,” he passes you a small bottle and you slide it up your sleeve before anyone notices. “Before you release the mermaid, make her drink it.” Then he fades back into the group behind you before you can ask him why. The tiny bottle weights heavy in your hand. Whatever’s inside it looks dark and thick. Will it help her or kill her?


The man could be the green-feathered one the mermaid spoke of. But then the captain also has green feathers, so that’s a bit ambiguous.


Do you…


Aa1. Discard the Bottle?


Or


Aa2. Give the Bottle to the Mermaid?


Blessings and see you Thursday,


Jennifer


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Published on May 05, 2015 05:00
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