Game Narrative Summit - I survived!
Ordinarily, I'd take this space to do a detailed rundown on the Game Narrative Summit last week in Austin. But I'm not going to do that.
I mean, sure it was a great time, something I was very proud to have been on the Advisory Board for. We had great speakers. Great talks. Great extracurriculars - John Hay rocked Write Club on Tuesday night at the Ginger Man. Great conversations in the hallway, a fantastic showing from our student narrative competition winners, and rooms that were overflowing for pretty much every talk. 50 person workshop sessions and rooms rocking with laughter. Leanne Taylor being brave enough to put her writing workshop submission up on the big screen for a room full of strangers to take a whack at, inside scoops on narrative angles on Rock Band and Halo and Fallout: New Vegas, hits on narrative in social games, great academic talks courtesy of MIT folk, and, well, yeah.
Damn. I thought I wasn't going to do the detailed thing.
In any case, it wrapped up and left me exhausted, exhilarated, excited, and loaded with new ideas. I saw old friends, made new ones, and generally wallowed in the community that comes together every year at the Summit. So thanks - to my fellow board members, Tom and Lev. To Izora and Jen and Ahmad and all the folks who put the show on. To the speakers who did a great job of putting great content out there from first session to last. To John and Chris for wrangling the Game Writing SIG presence, the students who submitted posters, and the volunteers who are absolutely indispensable, and everyone who attended and made it great - thank you.
Now, to start thinking about next year.
I mean, sure it was a great time, something I was very proud to have been on the Advisory Board for. We had great speakers. Great talks. Great extracurriculars - John Hay rocked Write Club on Tuesday night at the Ginger Man. Great conversations in the hallway, a fantastic showing from our student narrative competition winners, and rooms that were overflowing for pretty much every talk. 50 person workshop sessions and rooms rocking with laughter. Leanne Taylor being brave enough to put her writing workshop submission up on the big screen for a room full of strangers to take a whack at, inside scoops on narrative angles on Rock Band and Halo and Fallout: New Vegas, hits on narrative in social games, great academic talks courtesy of MIT folk, and, well, yeah.
Damn. I thought I wasn't going to do the detailed thing.
In any case, it wrapped up and left me exhausted, exhilarated, excited, and loaded with new ideas. I saw old friends, made new ones, and generally wallowed in the community that comes together every year at the Summit. So thanks - to my fellow board members, Tom and Lev. To Izora and Jen and Ahmad and all the folks who put the show on. To the speakers who did a great job of putting great content out there from first session to last. To John and Chris for wrangling the Game Writing SIG presence, the students who submitted posters, and the volunteers who are absolutely indispensable, and everyone who attended and made it great - thank you.
Now, to start thinking about next year.
Published on October 11, 2010 03:06
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