The Game 2 Option Ab: Fight
It was a close call but readers have voted to stand and fight the red spider! Let’s see what happens.
The Game Option Ab: Fight
Having an ugly red spider behind you could be really bad. If you leave her behind, she could always show up later to ruin your day.
Struggling to your feet, you check the cane to find it has a blade sticking out the side like a sword. At least the game didn’t dump you in the jungle without something to defend yourself with.
The spider sets down and rears up on her legs. Trails of saliva string from her lips but whether they’re from hunger or anger, you can’t say.
Swinging the cane, it chops off her front right leg. She tilts with a cry but instead of going down or retreating, she shoots a glob of web. You spin to the side but the sticky glob catches your wing, weighing it down. It slows your reaction as she makes a grab at your legs.
The cane flies from your hands and you fall. As you struggle to move, she smacks her lips in anticipation and goes to bite you. You’re weaponless and your limbs are held by the spider, but as her teeth draw closer, you wriggle your wing free and slap her in the face with it, sticky web and all.
She rears back, fighting her own glob of web. You scramble for the cane and feel it’s reassuring dragon head in your hand. Just as the spider frees her face from the web, you swing, catching her body. She flies through the air to land on her back. Then her legs curl in and she doesn’t move.
“Wow,” says the ant, still in a tree above your head. “I’ve never seen someone do that before.”
“Let’s get out of here,” you say.
You and the ant fly into the ruins and you show him the map. It shows a wall of Dancing Ladies in which a bottle is apparently hidden. As you wing through the ruins, you’re careful not to fly into another web, which is a good thing because there are webs everywhere.
As the day slowly fades, you pause in front of a wall. You’ve passed it before but as the light shifts lower to the horizon, the pock marks and crumbling lines shift with purpose. Flying up and down as you watch, the lines on the wall move like a cartoon drawing through a notebook. Ladies dancing.
“Found it,” you call to the ant.
Photo courtesy of Sebring’s Snapshots.
He’s beside you in no time. “The wall’s covered in webs.”
Pressing the dragon’s eyes on the cane, the sword blade juts out of the side and you clear the wall until you find a small shelf. Tucked on the shelf is a bottle no bigger than your ant leg.
The ant reaches for it but you snatch it out before him. You tuck it into the pocket of your brown coat, eyeing the ant’s look of frustration as you do. What’s the bottle to him?
Checking the map, the next destination looks to be in the same ruins. Instead of the bottle though, you’re now looking for a ring which appears to be hidden at the base of a statue of a child with wings.
The ant tries to look over your shoulder but you fold the map before he gets a good look.
“Why do you want the bottle?” you ask him.
He stutters out a reply about not wanting the bottle but you eye him in disbelief and he deflates. “I’m like you,” he finally says, “I can’t leave without the items on the map and no one’s ever offered to exchange places with me.”
“Why haven’t you just run the game yourself? You had the map in the trunk.”
“I can’t. It only works for the most recent person. If I walked through the door, I’d have nothing to go off of.”
“What happens to the person who stays behind?” you ask.
He shrugs, “they run the game with the next person. I think.”
So do you…
Ab1. Offer to change places?
or
Ab2. Suggest you both try to get out?
Blessings,
Jennifer
(Please post a comment with your choice. One vote per post please but comment as much as you like=) Voting will end at 6pm Pacific Time Wednesday. I’ll post whichever option gets the most votes Thursday and we’ll see how the adventure finishes!)


