Progress Report #1
Today, I kick off a new series that specifically talks about what I’m up to work-wise. I’ve made it a policy not to over-publicize games and stories that haven’t come out yet, primarily because I’ve been burned on that before. It’s tricky to manage because everybody’s promoting, but sometimes deals go bad or businesses fold or what have you. Hence, progress reports. Not promising you anything, but these are some projects I’m working on, have been involved with, and may be coming to a book store, game store, or online retailer near you.
Not taking the full-time Marketing Director position with Steve Jackson Games down in Austin, Texas was a tough decision and it left me a little sad (everybody there is just fantastic and ridiculously talented) yet curious about where to go next. (Previously, I was telecommuting and traveling a lot.) When I realized I’d go back to full-time freelancing, I took a look at what my core business will be. I did not want to “leave” gaming nor did I want to “stop” consulting or writing or cat herding. I like working in the creative industries and enjoy seeing projects through to completion.
Before I took on any more freelancing, I righted my wrongs. e.g. I had to get back into the discipline of writing for long periods of time again, and that meant I had shift gears dramatically. I also launched The Thirteen and we’ve been grooving and jiving for a few months now, too. That’s had a positive impact, overall.
Once I got back where I needed to be, which is approximately 2,000 to 5,000 words on average, I pushed the business aspects forward beginning in January. Everything you see here may seem like a ton, but remember — many of these are smaller, a couple-hours-a-week, projects and you’re catching the notifications of these announcements either after the fact or in mid-stream.
Since this is the first progress report, it’s definitely the longest, but next month’s will likely be a lot shorter. With that in mind, here’s some updates in that trio of spheres:
Consulting
The financial reality of being a writer can be *ow* — which is why I’m consulting for select clients based on an hourly or flat rate. Namely, John Kovalic, who I’ve been working with for over a year now, and Onyx Path Publishing, the official licensees of White Wolf Publishing.
When wearing my consultant hat, I’m typically invisible. It’s part of these part-time gigs. I’m pleased to say that I was heavily involved with making ROFL! a reality and getting Kobolds Ate My Baby back off the ground. ROFL!, which was designed by John and published by the excellent folks at Cryptozoic Entertainment, will debut in March. Our friends at 9th Level Games will also be launching a Kickstarter on March 4th for a brand new edition of Kobolds Ate My Baby.
For Onyx Path, wow… Well, let’s just say that there’s been some serious discussions and a lot of progress made behind-the-scenes. I just started this part-time job in early February and we’ve talked a lot about fans, GenCon, and [redacted]. Since I occasionally freelance for the company *whistles innocently about [redacted]* I “get” White Wolf. There’s the joke in the industry about the White Wolf freelancers, right? We drive gold-plated Cadillacs, drink to oblivion, partake in recreational drugs — we’re the “cool kids,” living the life, swimming in money. Um… Okay, while some of that may (or may not) be true, the message here is that it’s too early to announce anything — but we’re working on wrangling several pieces while Rich focuses on producing games and fulfilling Kickstarters.
I’m open to discussing smaller consulting gigs, but I’m not taking on any other long-term clients right now. I’m heavily focused on what I can provide creatively and leverage my years of experience to consult, primarily so I can continue to write.
Games and Game Design
I’m reluctant to talk about what I’m working on (or with whom) right now, just because of my history with projects not coming out or businesses folding or goals changing, etc. There’s projects that sometimes get buried and then return from the dead — zombie projects!!! — which can bork expectations. What I can confirm, is that I am freelance writing again for games.
The Cortex Plus Hacker’s Guide Kickstarter just ended and I sent in bonus material for my essay “Roleplay Like You’re On TV.” Margaret Weis Productions and everybody I’ve been working with has been fantastic. I’m very proud to be part of the Firefly RPG team and will have an announcement soon about my role with that.
I want to launch a Kickstarter for The Queen of Crows RPG, but I’m still waiting on other people right now. There’s been some “hurry up and wait” related to that and there’s some concerns I, personally, have on the back end. I’m on deadline right now, meaning I have a few
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