May 27, 2024: Memento More-y!

I'm a community-theater geek (insert joke about "being dramatic" here). At the end of most shows, I've given a memento to the cast and crew. This might be an ornament (especially around holiday shows), knickknack, certificate, or something else thematically related to the show. If I were to run a longer-running tabletop game/campaign nowadays (especially with a group I like), I'd be tempted to the same at the end, as a souvenir of the game.

Some fairly quick-and-easy ideas:

Candy! A game set in modern-day Japan or Europe would be a great reason to give a few regionally appropriate treats from the area they adventured in.

Coins! Was it a modern (in the past 70 years or so) campaign? If so, you might be able to buy coins for the participants. For one production I was in, I bought 1950s quarters from the year the show first ran (it had a governmental subplot, so it made sense). If you're not super-concerned about condition, they're pretty cheap, especially if you're just getting a few.

Pictures! A picture or illustration of a symbolic/interesting element from the game can be really quick and easy to make, especially if you have a printer capable of doing photos. There's even room on the back for the name and dates of the campaign, and maybe a heartfelt message if that's how you roll.

I could list dozens more here, but that should provide some starting inspiration. Regardless, giving players something to remember a beloved game can make tangible memories to be treasured long after the last session ends. If you commemorate your favorite games in some way, let us know on the forums.

Steven Marsh

Warehouse 23 News: The City Never Sleeps Because Of All The Action

There are a million stories in the city, and they're all exciting! GURPS Action 9: The City shows how you can add GURPS City Stats to your GURPS Action campaigns. It also features six sample cities to use with your own action-packed adventures. Download it today from Warehouse 23!
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Published on May 27, 2024 02:15
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