This week's Fox Cycle story is accompanied by my most ambitious digital art image yet. Not only was this the most complex image I've put together in Daz Studio yet, with five characters and props to co-ordinate, but it was also my first attempt at doing postwork on a rendered image. I used GiMP to blur the forground characters to give it more of a sense of depth of field (which is possible but difficult for me in Daz Studio) and to add the muck to Marlon's face and neck. I'm really quite...
Published on March 07, 2012 20:35