Dev Diary 018: Match 3 Invaders with new title screen and trails
Match 3 Invaders : now with cool trails!It's been a long day of working on my game, mostly trying (and failing) to find out why it's still missing the occasional match. For awhile I wondered if it might be an issue with rigidbodies; that was a dead end. I next tried moving bits of code into lateupdate and such trying to see if that would help; nada. Finally I removed two "find" commands in the trigger event function. Since then, I've been unable to duplicate the error after about a half hour of beta testing. Sadly, I could just have gotten lucky, so I'm asking you guys to let me know if you encounter the bug again. I'd be willing to bet ten bucks that I'll get it the very next time I play it...But maybe not. I read on some tech forums that the "find" commands aren't very efficient, so I guess it's possible that they were delaying it just enough to cause the occasional miss.
I interviewed George Sanger ("The Fat Man") last week and he told me a fabulous story about M.U.L.E.. Apparently, Bunten was having a horrible time with a similar-sounding bug that made it very hard to get the mules lined up just right on the house. She finally gave up and explained that mules were ornery. Add a little animation of it running off the screen and suddenly that bug becomes a feature! Ornery mules...So I think it's about time to think about ornery invaders! Or perhaps the occasional dud projectile! Damn those cheap imports!


