Matt's Dev Diary 001: Starting Out

Well, I guess now is a good time to start jotting down some notes here. I doubt anyone will care to read it, but perhaps it could be fun. Who knows?


At any rate, I always like to think big when starting a game project and then scale down as it becomes clearer how much time, energy, and expense will be required to achieve my vision. However, I don't like to overthink things. You can get bogged down with extensive game design documents and such that just aren't necessary (IMO) until much later in the process, after you have a good understanding of what's feasible to actually implement.


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Published on December 29, 2011 10:46
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