The actual forms of interaction between the elements of a game are, for the most part, the realm of the designer. A player can only be interactive within a gameworld, in whatever manner made available in the creation of the software. While this has changed in recent times with open-source gaming as well as toolsets for modifying proprietary games, the most common experience of a player will be the game as envisioned by the designer. “Civilization is an engrossing game, but it uses some very o
Published on March 11, 2009 13:48