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Making a game, even a small one, is challenging as hell. Making a game and having it be financially successful is exponentially harder. This Friday (April 7th), I’m launching my next game, Missile Cards, on Steam, and I’m on a quest. A quest to break even.
I know what you’re thinking: “Woah, woah, hold up! Let’s not get all CRAZY TALK here, Mr. Ambitious pants.”
Break even? Yeah. Break even. That’s my first target with Missile Cards’ Steam launch, and to do that, I need to sell roughly 5,000...
Published on April 03, 2017 07:39