Matt's Top Ten CRPGs
A lot of peeps have been asking me to compile a list of my top ten favorite CRPGs of all time. Like most fans of the genre, I have many favorites, and these will shift around as I come in and out of different phases. Also, this is just a personal list of what I either enjoy now or look back on with the most fondness; I'm not worried here about what is most influential or innovative. It's just my top ten favorite CRPGs, as of this moment. I'm also going to skip hybrid games that try to cross genres, such as Mass Effect and Deus Ex, as well as MUDs and MMORPGs. Okay, enough disclaiming already! Here goes the list:
Someday he's gonna be a jedi...10. Knights of the Old Republic. I have to admit the bulk of my appeal for this game comes from its setting in the Star Wars universe, which I love almost as much as Middle Earth and Krynn. There were times playing this game where I felt I had actually entered that universe and was a part of something bigger than the game itself. It seems to me that after this game, Bioware cut the cord and went Action, Action, ACTION. There's some of that tendency here, but compared to Dragon Age and Mass Effect, at least this still reminds me of a true CRPG.
9. The Bard's Tale. It's a bit of a guilty pleasure to love this game so much, since it was heavily derivative on Wizardry, but what can I say...It didn't take me long to really want to explore the town of Skara Brae and get my pack of wimpy, glass-jawed heroes up to snuff. I also really like the Bard as a class and character; it seems obvious today, but back then it was really fun to think about a guy out strumming a lute as the rest of the party fought for their lives. I also really like the artistic style, which adds a certain character that really is unique. It also has a great box that you can fold out and see a lovely map of the city. Good stuff.
8. Dungeon Master. Another game that I am deeply saddened to have missed out on when it was fresh. I know I would've absolutely loved it. Unfortunately, it required 1 megabyte of RAM to play, and my Amiga 1000 was limited to 512K. That still frustrates me to this day! Still, when I finally got to play it, I was really impressed with the interface, and it's obvious at once how the real-time elements set it apart from its predecessors and contemporaries. It's a bit hard to get into today because of the magic system, which definitely requires some reading, but overall it's still lots of fun. I remember the ads stressed that you need to wear headphones and only play the game at night. I don't know if that was necessary, but it was a neato game for sure.


