Player Perspectives is a regular feature here on the Monte Cook Games website, penned by guest writers—players of Numenera, The Strange, and the Cypher System. Along with the “violence should always be the last resort” warning at the beginning of a 40-page long combat chapter with dozens of weapons, almost every roleplaying game suggests the GM forget the rules for social skills that they have just explained, focusing instead on what people say at the gaming table, because it’s funnier and mo...
Published on November 15, 2016 12:12