Eric Lindstrom

Eric Lindstrom

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In addition to writing Young Adult novels, Eric Lindstrom has worked in the interactive entertainment industry for years as a creative director, game designer, writer, and usually combinations of all three. As Editor and Co-Writer for Tomb Raider: Legend he received a 2006 BAFTA nomination for Best Video Game Screenplay, and then as the Creative Director for Tomb Raider: Underworld he received a 2009 BAFTA nomination for Best Action Adventure Video Game and a 2009 WGA nomination for Best Writing in a Video Game.

He has also raised children, which led to becoming first a school volunteer, then a substitute teacher, then a part time kindergarten teacher, then getting a credential to teach elementary school, and most importantly the discovery t
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Eric Lindstrom Hi, Tammy! I'm working on a number of different ideas, entirely new characters and settings, but I too feel a pull to maybe revisit Parker and Friends…moreHi, Tammy! I'm working on a number of different ideas, entirely new characters and settings, but I too feel a pull to maybe revisit Parker and Friends sometime in the future...we'll see! :)(less)
Eric Lindstrom When I write, I play out scenes in my head as if the characters are in an improv group of sorts. They act out various ways of reacting to situations,…moreWhen I write, I play out scenes in my head as if the characters are in an improv group of sorts. They act out various ways of reacting to situations, while staying in character, to experiment on a meta level with different possibilities. I try to imagine these run-throughs as fully as possible, like movies, and doing this reveals things I would probably miss if I thought about the story only in abstract terms. In your example, I imagined Parker running around, with Molly calling out directions, and I played out this scenario while bouncing back and forth between each character’s thoughts, to observe what they would want to say and do. From that perspective, while in Molly’s head, I found I had trouble directing Parker just as I (and Molly) would if we were really doing it. This kind of thinking is also how I conveyed Parker’s world in particular; because even though I was able see what she couldn’t – to lay out the complete situation – I could then just filter out the visuals and find that I’m left with humming refrigerators and jangling keys and other non-visual elements. Then I imagined what conclusions Parker would make of those observations. So the details come mainly from making movies in my head as I go and examining them closely.(less)
Average rating: 3.92 · 8,267 ratings · 1,704 reviews · 5 distinct worksSimilar authors
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More books by Eric Lindstrom…
Not If I See You First now available in Indonesian from Penerbit Spring!

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The Indonesian translation of

Not If I See You First is out now, by Penerbit Spring!


To buy a copy, go HERE.



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Published on April 14, 2018 12:01 • 10 views

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More of Eric's books…
“I've been hearing a lot about standing in front of trains. You know I certainly would if it came down to it; I just think it would be better for all of us if we didn't have to.”
Eric Lindstrom

“Seeing is not believing”
Eric Lindstrom, Not If I See You First

“Awww," I interrupt him with my sweet voice. "You figured that out because you just heard someone say it. And I know your name for the very same reason. Douchebag isn't very nice, though, so I'll just call you D.B."

"I'm--"

"Shhh..." I shake my head. "Don't ruin it.”
Eric Lindstrom

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