Stephen P. Anderson's Blog, page 2

August 24, 2010

Radio Silence No More? [3]

Before I try jumping back into my meager two-posts-a-month-habit (I do have some interesting things to write about), here’s a very brief recap of what “the PoetPainter” has been up to…

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Published on August 24, 2010 14:40

June 23, 2009

My Thoughts on the New Whitehouse.gov Site [3]

Last month, I was interviewed by Jon Ward of the Washington Times for an article about the new Whitehouse.gov Web site. The article, published this morning, speculates that "information is harder to find on the Obama Web site than it was on the site created and run by the Bush administration." Since the views represented in the article do not necessarily reflect my own, I thought it might be best to share my personal thoughts on the redesigned Whitehouse.gov site...

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Published on June 23, 2009 17:08

My Thoughts on the New Whitehouse.gov Site [3]

Last month, I was interviewed by Jon Ward of the Washington Times for an article about the new Whitehouse.gov Web site. The article, published this morning, speculates that “information is harder to find on the Obama Web site than it was on the site created and run by the Bush administration.” Since the views represented in the article do not necessarily reflect my own, I thought it might be best to share my personal thoughts on the redesigned Whitehouse.gov site...

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Published on June 23, 2009 10:08

April 27, 2009

Advice to A New Manager [5]

A good friend of mine recently stepped into an art director role and asked me for any advice I might have. I started to respond via email, but figured other people might find this useful. So, here you go…

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Published on April 27, 2009 15:13

April 21, 2009

The Art and Science of Seductive Interactions [5]

How do we get people to stick around long enough to see and evaluate the value we're offering? Or, to put it more crudely:




How do we get to first base? (with our users!)




This is the topic of my most recent presentation, "The Art and Science of Seductive Interactions," in which I explore some of the more clever ways sites are leveraging basic human psychology to create what I would describe as "seductive interactions."



The Art & Science of Seductive InteractionsView more presentations from Stephen Anderson.
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Published on April 21, 2009 06:48

April 20, 2009

The Art and Science of Seductive Interactions [5]

How do we get people to stick around long enough to see and evaluate the value we’re offering? Or, to put it more crudely:




How do we get to first base? (with our users!)




This is the topic of my most recent presentation, “The Art and Science of Seductive Interactions,” in which I explore some of the more clever ways sites are leveraging basic human psychology to create what I would describe as “seductive interactions.”



The Art & Science of Seductive InteractionsView more presentations from Stephen Anderson.
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Published on April 20, 2009 23:48

March 27, 2009

The Fundamentals of Experience Design [3]

Photo of my poster presentation at the IA Summit 2009



For some time, I've described the design of experiences with this potent little phrase:




It's all about People, their Activities, and the Context of those activities.




That's it, really. Whether we are designing a Web app or new office building, simply ask: Who are the people we are designing for? What is the activity (or activities) they are trying to do? And what are the contexts in which they are trying to operate? And 'people' can be an individual or group. It's that simple. On the surface…



Behind every explicit piece of information, we can dive much deeper for a richer understanding of the space in which we are designing. People are much more than users (or markets, prospects, players, stakeholders, or…). An exploration of activities yields more insights than simple task or use case definition. And context is so much more than a device or platform— from the environment we as information architects define to the environmental and economic context in which we work.



It's these ideas that form the basis of my "Fundamentals of Experience Design" Model, which I had the pleasure of unveiling at the recent IA Summit 2009 conference . Think of this as my "grand, unified model" of experience design. Or something like that!



Download The Fundamentals of Experience Design model

(10M print quality pdf file!)

Download The Fundamentals of Experience Design model

(not quite so large 2M png file)
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Published on March 27, 2009 16:33

The Fundamentals of Experience Design [3]

Photo of my poster presentation at the IA Summit 2009



For some time, I’ve described the design of experiences with this potent little phrase:




It’s all about People, their Activities, and the Context of those activities.




That’s it, really. Whether we are designing a Web app or new office building, simply ask: Who are the people we are designing for? What is the activity (or activities) they are trying to do? And what are the contexts in which they are trying to operate? And ‘people’ can be an individual or group. It’s that simple. On the surface…



Behind every explicit piece of information, we can dive much deeper for a richer understanding of the space in which we are designing. People are much more than users (or markets, prospects, players, stakeholders, or…). An exploration of activities yields more insights than simple task or use case definition. And context is so much more than a device or platform— from the environment we as information architects define to the environmental and economic context in which we work.



It’s these ideas that form the basis of my “Fundamentals of Experience Design” Model, which I had the pleasure of unveiling at the recent IA Summit 2009 conference . Think of this as my “grand, unified model” of experience design. Or something like that!



Download The Fundamentals of Experience Design model

(10M print quality pdf file!)

Download The Fundamentals of Experience Design model

(not quite so large 2M png file)
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Published on March 27, 2009 09:33

December 19, 2008

Rock Bands, Guitar Heroes and Management Theory [8]

What do rock bands and guitar heroes have to do with management theory? This was the topic of my recent a recent presentation:






Groups and organizations, just like musicians, don't all work and behave in the same way. In this presentation, I look to the music industry to describe four organizational archetypes—each with a different set of values and ways of working. By understanding each of these work cultures, the culture we work in, and the work style that best fits us personally, we can make sense of the conflicts we face at work and become more effective at our job, whether we're employees, managers or—rock stars!

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Published on December 19, 2008 18:01

Rock Bands, Guitar Heroes and Management Theory [8]

What do rock bands and guitar heroes have to do with management theory? This was the topic of my recent a recent presentation:






Groups and organizations, just like musicians, don’t all work and behave in the same way. In this presentation, I look to the music industry to describe four organizational archetypes—each with a different set of values and ways of working. By understanding each of these work cultures, the culture we work in, and the work style that best fits us personally, we can make sense of the conflicts we face at work and become more effective at our job, whether we’re employees, managers or—rock stars!

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Published on December 19, 2008 10:01

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