Huckleberry Hax's Blog, page 33
April 2, 2016
Death and the metaverse
Part One of a new Hard Luck story. A bullet with his name on it sends Luck on his last case ever, an investigation into the world of avatar death. They say that every bullet has two tales to tell. The first concerns its manufacture. The second is the story of how it came to […]
Published on April 02, 2016 06:23
April 1, 2016
New virtual world ‘Plundr’ promises shipwrecking instead of shopping
If, like me, you thought the best part of last year’s BBC rebooting of Cornish period drama Poldark was the social conscience (and pectoral muscles) of its key protagonist, you would apparently be wrong. In fact, viewer surveys have suggested that it was the murderous shipwrecking scene which drew the most interest from politcally desensitised […]
Published on April 01, 2016 07:17
March 31, 2016
Nine
Today Huck is nine years old in Second Life. To celebrate, I had round some of his previous avatar outfits for an evolution party. Like most such parties, if I’d known at the onset just how much work it would entail, I’d probably not had bothered… From left to right standing, we have: Huck aged one month, […]
Published on March 31, 2016 08:45
March 26, 2016
Escape for a few days
I am always keen to answer the call of Wagner James Au, in this case his request for more Second Life animated GIFs. I knocked together the little clip above using FRAPS to record the video (I captured at 60 FPS), Windows Movie Maker to top and tail the clip (and to slow it to half […]
Published on March 26, 2016 03:10
March 23, 2016
Look behind you
You thought I was joking about the whole fashion thing? Think again. Well, maybe it was a little tongue-in-cheek, but Caitlin Tobias only went and sent me some free stuffs in the form of her new ‘Businessman’ poses. How could I resist? You reckon a winter overcoat photo shoot is best suited for, well, winter, […]
Published on March 23, 2016 13:47
March 20, 2016
So frakking not say we all
Following a link in Inara Pey’s blog, I’ve come to the 2016 SL Science Fiction Convention. This is good because it gives me an excuse to vent about the ending to Battlestar Galactica without having to contrive a reason for discussing a TV program on a virtual reality blog. Ahem. I recently made my way […]
Published on March 20, 2016 08:44
March 19, 2016
Nusquam: A moving postcard
For the third of my moving postcards, I returned to Nusquam. This pretty sim has been much photographed and blogged about over the last week or so (Caitlin Tobias added her own beautiful pictures to this growing pile yesterday), and it’s often very busy with people walking across the fields or along the rail tracks […]
Published on March 19, 2016 05:34
March 18, 2016
Why cutting costs costs
1. Make some people redundant. Because you still have to meet your statutory responsibilities and now have less people to do it with: 2. Hire some agency staff. (Yes, it’s the same people you just made redundant). (Yes, you’re paying more for their services than you did previously). (Yes, because they’re now working in an […]
Published on March 18, 2016 11:04
March 13, 2016
Fashion
I’ve decided it’s time I started doing fashion shoots. March 2016, after all, denotes the end of Huck’s ninth year in SL (31 March is my 9th rezzday, in case you decide I should be showered with gifts) and to have gone this long in the SL blogosphere without at least an occasional foray into […]
Published on March 13, 2016 09:53
March 9, 2016
Nusquam
It’s an island, sort of. It’s a piece of a jigsaw puzzle. It’s fields and bales and horses and a tractor. Essentially it’s just open space at Nusquam, and where it isn’t then the packed-in clutter of small, murky interiors only serves to emphasise the openness outside. It’s a walk. It’s a stroll. It’s a […]
Published on March 09, 2016 14:16


