David L. Craddock

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David L. Craddock

Goodreads Author


Born
in The United States
March 23, 1982

Website

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Member Since
August 2012

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David L. Craddock lives with his wife in Ohio. He is the bestselling author of Stay Awhile and Listen : How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire - Book I, and Heritage : Book One of the Gairden Chronicles, an epic fantasy series for young adults. Please follow along with him on his website/blog at DavidLCraddock.com . ...more

THE DUMPSTER CLUB is available now

Hi, all,

The Dumpster Club, my novel for young adults, is now available in paperback and on Kindle: https://www.amazon.com/gp/product/B08...

You can get a taste for the story by reading the first six chapters for free, here: https://theworldforge.com/f/the-dumps...

(Normally I'd recommend going to the book's Amazon page and clicking the title to use the "Look Inside This Book" feature, but Amazon's a Read more of this blog post »
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Published on August 18, 2020 11:44 Tags: announcements
Average rating: 3.79 · 1,743 ratings · 242 reviews · 40 distinct worksSimilar authors
Stay Awhile and Listen: Boo...

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3.80 avg rating — 512 ratings — published 2013 — 5 editions
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Dungeon Hacks: How NetHack,...

3.78 avg rating — 307 ratings — published 2015 — 5 editions
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Shovel Knight (Boss Fight B...

3.88 avg rating — 137 ratings — published 2018 — 2 editions
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Stay Awhile and Listen: Boo...

4.09 avg rating — 92 ratings
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Heritage: Book One of the G...

3.63 avg rating — 71 ratings — published 2014 — 4 editions
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Once Upon a Point & Click: ...

3.71 avg rating — 51 ratings2 editions
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One-Week Dungeons: Diaries ...

3.69 avg rating — 48 ratings — published 2015 — 5 editions
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Monsters in the Dark: The M...

3.79 avg rating — 42 ratings — published 2021 — 3 editions
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Arcade Perfect: How Pac-Man...

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4.03 avg rating — 33 ratings3 editions
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Rocket Jump: Quake and the ...

3.64 avg rating — 36 ratings3 editions
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More books by David L. Craddock…
GameDev Stories: Interviews... GameDev Stories: Volume 2 –... GameDev Stories: Volume 3 –... GameDev Stories: Volume 4 GameDev Stories: Volume 6 –...
(5 books)
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3.55 avg rating — 22 ratings

Fevre Dream
David is currently reading
bookshelves: horror, currently-reading
read in October, 2015
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David David said: " To devotees of epic fantasy, the name "George R. R. Martin" is synonymous with Game of Thrones, aka A SONG OF ICE AND FIRE (ASoIaF). But for my money, FEVRE DREAM is Martin's best work.

FEVRE DREAM tells the story of a curmudgeonly old steamboat capta
...more "

 
A Time to Kill
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by John Grisham (Goodreads Author)
read in September, 2021
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David David said: " (2021)
I devoured A TIME TO KILL the first time I read it, and my second reading was just as engrossing. Having read over half a dozen of John Grisham's legal thrillers since the first time I read KILL, I gained a newfound appreciation for what his fi
...more "

 

David’s Recent Updates

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Virtual Boy Works by Jeremy Parish
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Long Live Mortal Kombat by David L. Craddock
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I wrote this book, so I won't leave a star rating for it. I'll update this review in the future with a postmortem detailing my writing and research process. ...more
Long Live Mortal Kombat by David L. Craddock
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Fevre Dream by George R.R. Martin
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The Queens of Animation by Nathalia Holt
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Things Have Gotten Worse Since We Last Spoke And Other Misfor... by Eric LaRocca
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Quotes by David L. Craddock  (?)
Quotes are added by the Goodreads community and are not verified by Goodreads. (Learn more)

“items. While Monster Hunter included a single-player mode, its appeal was its online play. The five-man crew who had worked with Capcom thought some the game's networking code looked awfully familiar. "Same network infrastructure, same style of gameplay [as the PS2 Diablo title]," Joe Morrissey said. [Return to Chapter]”
David L. Craddock, Stay Awhile and Listen: Book II - Heaven, Hell, and Secret Cow Levels

“Unfortunately, calculating square roots was not the Atari 2600’s strong suit.”
David L. Craddock, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room

“moved to the aura-based system. That's part of development: You throw stuff out there, and it works or it doesn't." Ultimately, however, auras passed the Blizzard North test: If a proposal's merit held up after testing, it made the cut. Auras became a defining characteristic of the Paladin. His assortment of combat skills and defensive auras enabled solo players to survive and thrive on their own, while Paladin players were sought after on Battle.net for the benefits their auras granted to parties. To fully upgrade each of any hero's thirty skills would require 600 skill points. The maximum character-level is 99, meaning players will never receive enough points to master—fully upgrade—all thirty skills. That limitation forces them to make difficult choices: maximize proficiency in a few skills, focus on a half dozen, or potentially spread themselves thin to become competent in all abilities but a master of none. Because each hero's skills are exclusive, all players wind up specializing simply by choosing a class. From there they only specialize further, investing heavily in some skills, spending a single point in others to satisfy requirements for later abilities, and ignoring most of the rest. Those limitations are not meant to restrain players, but to encourage them to think carefully about upgrades. The thought they put into skill points creates a bond between players and their avatars, and the satisfaction that comes from seeing a character evolve—as well as choosing each and every piece of a character's equipment load—feeds into Dave Brevik's peacock mentality: No two players were likely to spec out the same hero. In fact, a single player could roll several Amazons or Paladins and develop each differently. In a way, assigning exclusive skills to Diablo II's heroes was more limiting than Diablo's spell books, which could be read and cast by any of the game's three heroes as long as players dumped enough experience points into their Magic stat. Blizzard North's team saw that limitation as a good thing. It fostered agency, asking players to play an active role in evolving their characters.”
David L. Craddock, Stay Awhile and Listen: Book II - Heaven, Hell, and Secret Cow Levels

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