David L. Craddock

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Born
in The United States
March 23, 1982

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August 2012

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David L. Craddock lives with his wife in Ohio. He is the bestselling author of Stay Awhile and Listen : How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire - Book I, and Heritage : Book One of the Gairden Chronicles, an epic fantasy series for young adults. Please follow along with him on his website/blog at DavidLCraddock.com . ...more

THE DUMPSTER CLUB is available now

Hi, all,

The Dumpster Club, my novel for young adults, is now available in paperback and on Kindle: https://www.amazon.com/gp/product/B08...

You can get a taste for the story by reading the first six chapters for free, here: https://theworldforge.com/f/the-dumps...

(Normally I'd recommend going to the book's Amazon page and clicking the title to use the "Look Inside This Book" feature, but Amazon's a Read more of this blog post »
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Published on August 18, 2020 11:44 Tags: announcements
Average rating: 3.82 · 1,513 ratings · 219 reviews · 39 distinct worksSimilar authors
Stay Awhile and Listen : Ho...

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3.81 avg rating — 447 ratings — published 2013 — 5 editions
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Dungeon Hacks: How NetHack,...

3.79 avg rating — 292 ratings — published 2015 — 4 editions
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Shovel Knight (Boss Fight B...

3.92 avg rating — 114 ratings — published 2018 — 2 editions
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Stay Awhile and Listen: Boo...

4.13 avg rating — 56 ratings
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Heritage: Book One of the G...

3.63 avg rating — 71 ratings — published 2014 — 4 editions
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Break Out: How the Apple II...

4.11 avg rating — 27 ratings — published 2017
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Arcade Perfect: How Pac-Man...

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One-Week Dungeons: Diaries ...

3.75 avg rating — 48 ratings — published 2015 — 5 editions
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Once Upon a Point & Click: ...

3.76 avg rating — 46 ratings2 editions
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Anything But Sports: The Ma...

3.31 avg rating — 32 ratings — published 2015 — 2 editions
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More books by David L. Craddock…
GameDev Stories: Interviews... GameDev Stories: Volume 2 –... GameDev Stories: Volume 3 –... GameDev Stories: Volume 4 GameDev Stories: Volume 6 –...
(5 books)
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3.72 avg rating — 18 ratings

The Book of Accid...
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The Forgotten Garden
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I remember sitting at my grandparents' dinner table as a kid, talking about how I wished I was X years old so I could do Y activity. My grandpa said, "Don't wish too far ahead. Your life will be over before you know it." I've thought about that a lot ...more
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"Turbulent" is an adjective that describes the video game industry, but it's not quite the right word. "Chaotic" and "unstable" are closer, but "tragic" may fit the bill better than any of them. As Jason Schreier points out in PRESS RESET, which foll ...more
David liked that David has completed the 2021 Reading Challenge
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More of David's books…
“items. While Monster Hunter included a single-player mode, its appeal was its online play. The five-man crew who had worked with Capcom thought some the game's networking code looked awfully familiar. "Same network infrastructure, same style of gameplay [as the PS2 Diablo title]," Joe Morrissey said. [Return to Chapter]”
David L. Craddock, Stay Awhile and Listen: Book II - Heaven, Hell, and Secret Cow Levels

“Unfortunately, calculating square roots was not the Atari 2600’s strong suit.”
David L. Craddock, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room

“moved to the aura-based system. That's part of development: You throw stuff out there, and it works or it doesn't." Ultimately, however, auras passed the Blizzard North test: If a proposal's merit held up after testing, it made the cut. Auras became a defining characteristic of the Paladin. His assortment of combat skills and defensive auras enabled solo players to survive and thrive on their own, while Paladin players were sought after on Battle.net for the benefits their auras granted to parties. To fully upgrade each of any hero's thirty skills would require 600 skill points. The maximum character-level is 99, meaning players will never receive enough points to master—fully upgrade—all thirty skills. That limitation forces them to make difficult choices: maximize proficiency in a few skills, focus on a half dozen, or potentially spread themselves thin to become competent in all abilities but a master of none. Because each hero's skills are exclusive, all players wind up specializing simply by choosing a class. From there they only specialize further, investing heavily in some skills, spending a single point in others to satisfy requirements for later abilities, and ignoring most of the rest. Those limitations are not meant to restrain players, but to encourage them to think carefully about upgrades. The thought they put into skill points creates a bond between players and their avatars, and the satisfaction that comes from seeing a character evolve—as well as choosing each and every piece of a character's equipment load—feeds into Dave Brevik's peacock mentality: No two players were likely to spec out the same hero. In fact, a single player could roll several Amazons or Paladins and develop each differently. In a way, assigning exclusive skills to Diablo II's heroes was more limiting than Diablo's spell books, which could be read and cast by any of the game's three heroes as long as players dumped enough experience points into their Magic stat. Blizzard North's team saw that limitation as a good thing. It fostered agency, asking players to play an active role in evolving their characters.”
David L. Craddock, Stay Awhile and Listen: Book II - Heaven, Hell, and Secret Cow Levels

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