Matt Barton's Blog, page 21
July 10, 2011
Another great ...
Another great episode, this guy is very interesting to listen to.
By the way, somehow I had missed Sensible were behind Wizball, loved that game :o
July 9, 2011
Matt Chat 107: The Sensible Side of Jon Hare
I'm back this week with the third segment of my interview with Jon Hare. In this section, we finally get into the meat of Sensible's catalog, with Jon describing the creation process behind Parallax, Wizball, Sensible Soccer, Wizkid, and SEUCK. Jon's never played Smurf Hunt! Some great stuff here for any fan of the good ol' days when the Amiga reigned supreme.
Download the MP4.
July 5, 2011
Matt's Adventures in Bogotá
[image error]Case Mod: Dual-Purpose.Last week I had the pleasure of traveling to Bogotá, Colombia, to attend and present at Campus Party Colombia 2011, a fantastic industry event that evolved out of LAN parties. The place was packed with thousands (tens of thousands?) of gamers, most of whom stayed up all night playing multiplayer games and then sleeping in tents provided by the event. It's like a summer camp for gamers! In the past few years, though, they've been adding on game development features, with the government and Colombian companies trying to spur some interest among young people in building games. I assume they realize (correctly) that a strong interest in making videogames will lead to a flowering of many related industries, including many that are good for business.
I could write a book about my adventures, but I'll just stick to the highlights. Two were getting to see Captain Crunch (John Draper) and Nolan Bushnell. I didn't get to meet CC, but did hear him speak (he sounds like Dennis Hopper). Somebody asked him what he thought about Anonymous, and he replied with something very witty: "Anonymous? I've heard of them. That means they're not good hackers." Haha!
June 27, 2011
Supreme Court Says No Evidence of Violent Games Harming Children
Looks like the videogames industry has scored an epic win at the Supreme Court. The Court says games are protected under the First Amendment and that there is no evidence purporting to show a connection between exposure to violent video games and harmful effects on children. I'm really happy to see this, since all of the opposition I've seen are politicians who have never played games just desperate for an easy hinge issue. I think it might also raise the profile of videogames.
June 23, 2011
The Next Videogame Crash Coming Soon
Everybody who's been gaming or awhile is well aware of the Videogame Crash of 1983, a period that saw the collapse of the American console market and a strange period when many people thought the videogame was dead. The causes are numerous and hotly contested, but it's likely just an unexciting story of a bubble that popped. One strain of the story I've always found interesting as it is improbable, is that two games are primarily responsible for the crash: Howard Scott Warshaw's E.T. and Tod Frye's Pac-Man, both for the 2600. In both cases, we're talking about massively hyped games that sold tremendously well, but then got returned to stores in droves. My thought for today is whether something like this could happen again--could a rapid-fire succession of massively disappointing games topple the industry like it did in the 80s?
We've recently seen five games that by all rights "should" have been great--expectations were high, fanboys [image error]Games Industry Not So Muchnumerous, and, for the most part, very talented people were in control. However, in each case, the major critics either dismissed them as mediocre or blasted them as if they were almost personally offended by their perceived lack of quality:
Duke Nukem Forever. Metacritic score: 55.
Alpha Protocol Metacritic: 72 (Gamespot: 60, IGN: 63).
Hunted: The Demon's Forge. Metacritic score: 63.
Alice: Madness Returns. Metacritic score: 75 (IGN: 65).
Dungeon Siege 3. Metacritic: 73 (IGN: 65, Gamespot: 60).
Even Nintendo seems to be having problems. Despite the waves of hype the 3DS is currently receiving over the re-release (yawn) of Ocarina of Time, I still see the whole thing as another Virtual Boy with a much better marketing campaign. I see an upcoming backlash, though, as more purchasers find that they aren't getting full refunds when they try to return the devices that give them headaches. That's the kind of episode and bad publicity that can make anyone think twice about buying a game. As for Nintendo's new console, it sure looks like that "U" stands for "Useless." Sony, of course, is unlikely to ever recover from the PSN nightmare, and Microsoft doesn't seem far behind. Even if the new console is great, who can justify it in this economy?


