Phil Villarreal's Blog, page 92
November 29, 2018
Book Report: "A Connecticut Yankee in King Arthur's Court"
A Connecticut Yankee in King Arthur's Court by Mark TwainMy rating: 5 of 5 stars
Having seen a couple movie adaptations, I was expecting something silly, light and inconsequential out of Mark Twain here. That's a major reason it took me so long to get around to this one. What I got blew my mind.
Twain's story of a 19th century man who finds himself transported back to 6th century England. His immediate instinct is to use his 13-century advantage of hive-mind-generated knowledge to make himself master of all he surveys. He fashions himself a powerful sorcerer, dubs himself The Boss and institutes industries and education systems.
The book laid the groundwork for one of my favorite films, "Army of Darkness," and its cocky hero, Ash. Twain's book is not only outrageous and consistently hilarious, but deep and insightful. He takes hard looks at slavery, racism and classism, bitterly satirizing power-mongering authorities. At times, the book comes at close to inducing tears as it does belly laughs.
Nick Offerman's Audible performance lifts the prose to an even higher level. His blustering tone is a perfect match for the material, and his character voice work is astoundingly convincing. If there's another movie made of this book, he needs to be the star.
"A Connecticut Yankee in King Arthur's Court" is not only the best Mark Twain book I've experienced, but one of the best humor novels I've ever encountered. The genius author proves that one of the best ways to advocate for progress is to look backward.
Publisher provided review code.
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Published on November 29, 2018 11:32
November 28, 2018
"Castle of Heart" Review
A knight turned to stone by dark magic must overcome his inner and outer demons in order to win the day. That's the premise of 7Levels' "Castle of Heart," as well as a metaphor for difficulties players must deal with often clunky controls and confoundingly obstructive design choices.
The 20-level 2D platformer harkens back to the time when players had to grind against the same difficulties over and over, gradually earning an aptitude via trial-and-error in order to conquer the challenge.
There's something to be said for the game's gritty difficulty and lack of hand-holding, because the hard-fought success makes you feel as though you've genuinely accomplished something. Whether or not that triumph is worth the maddening hassle it takes to get there is debatable.
There's no knocking the visuals. The world of "Castle of Heart" shines with a "Trine"-like beauty, which reverently crafts the details of its high fantasy medieval setting.
On the flip side, no matter how pretty the game is, you get sick of looking at the same thing over and over as you fail -- sometimes due to what feels like cheap, unfair design -- and it's a slippery slope to cross over from appreciation to annoyance.
"Castle of Heart" is a tough game to love. You feel as though you are fighting against the developers themselves, and the battle gets ugly. When you feel resentment rather than respect, there's a problem there that sorcery can't fix.
Publisher provided review code.
Published on November 28, 2018 22:48
"Sega Genesis Classics" Switch Review
Rounding up more than 50 1990s games, "Sega Genesis Classics" gives you the full breadth of what the experience was like growing up with the console.
For every brilliant "Sonic" and "Shinobi" game, there were confounding duds such as "Bio-Hazard Battle" and "Flicky." No matter how awful the game was, you played it for hours anyway, because that's all you had around. It was either spend your weekend on "Dynamite Headdy" or face the wrath of your mom for having wasted her $3.50 on the rental from Blockbuster.
The lame games work not only as padding, but as a whimsical sampler platter that provides a glance to the trials and triumphs of game design in its early stages. Even amid the poor, unfulfilling efforts, there are germs of what was set to emerge one day. Developers had to work under heavy constraints, working overtime to squeeze every bit of graphics, sound and gameplay variety out of the 16 bits provided. Those restrictions forced them to get creative, and this set up a laboratory for innovation to gestate.
Historical reverence aside, you're sure to spend the bulk of your time with the more memorable games included, and Sega has gone above and beyond to make sure your experience playing them is as slick as possible. Not only are the ports picture perfect, but the Switch controls are mapped as precisely as possible to echo the original Sega/Mega Drive button setup.
Enhancements such as online multiplayer, mirror modes, rewind and save-states add logical additions to gameplay, and also make them more accessible than before.
An impressive roundup that's an essential addition to any Switch library, "Sega Genesis Classics" brings back the 1990s in all their glory and warts, providing a blast from the past that will have you grinning.
Publisher provided review code.
Published on November 28, 2018 07:00
November 27, 2018
"Nidhogg 2" Switch Review
More than a year after it dropped on PS4 and Xbox One, "Nidhogg 2" romps through the figurative portal and busts onto the Switch. The arcadey, one-on-one action makes an apt fit with the device's sensibilities and controls.
The gameplay favors quick thinking and quicker reflexes. Precise, unencumbered aggression is usually the most effective way to dispatch your enemy and dash off to the other side of the screen, where you start the process over again.
The game amounts to a single-lane, two-player version of a MOBA, with the only path to success always heading straight through your opponent.
Developer Messhof didn't put much effort into advancing the visuals, but the gameplay is as tight and thrilling as predictable. Huge, wild momentum swings are always there to shake up the paradigm.
"Nidhogg 2" is at its best when one player unexpectedly disarms the other, setting up a frenzied power-grab. Do you risk your neck to lunge for the sword or projectile, hoping to squeeze in a quick, decisive kill? Or do you focus on manually stomping your enemy in hopes that you can beat him down before he can shank you?
The answer is always "dunno... but let's try and see what happens." Win or lose, you have no time to dwell on the result, because there's always another frantic battle to be fought.
Publisher provided review code.
Published on November 27, 2018 23:21
"My Hero One's Justice" Review
The arena brawler "My Hero One's Justice" goes from zero to screen-filling-supers insanity in seconds. Wild, cinematic visuals make the game feel like a playable anime, making even the brutal beatdowns you suffer a treat to behold.
The Weekly Shonen Jump manga, with its roster of characters with outsize personalities and abilities, was ripe for a fighting game adaptation. Bandai Namco Games, which has had such success with "Dragon Ball Z" fighters, took on the project with its trademark visual zeal and storytelling panache.
Environments break down and shift, exemplifying the destructive power wielded by the likes of All Might, Deku and Tomura. Thunderous shouts accompany game-changing special moves, Quirks, summons, breakers and parries.
While some characters are overpowered and others are too weak for anyone but experts to expect success with, the diversity of powers makes for intriguing matchups, with ever-shifting power dynamics that lend to diverse types of pacing.
Unfortunately, the lack of balance also leaves openings for players who rely on repetitive money moves to succeed. You can easily find yourself helpless in multiplayer matches.
You get the feeling that developers funneled more resource into style than substance. But even when it's unfair, the game never fails to put on a thrilling show.
Publisher provided review code.
Published on November 27, 2018 22:50
November 26, 2018
"Save Me Mr. Tako: Tasukete Tako-San" Review
Many modern games draw heavy inspiration from the 8 and 16-bit eras, but few turn to the often forgotten visual wasteland of the Game Boy era. "Save Me Mr. Tako: Tasukete Tako-San" happily subvers that paradigm and dives into the realm of pea soup-colored screens.
The story is vintage early-90s wackiness: An octopus rescues a drowning woman, impressing a fairy who grants him the ability to move about on land. You hop and bop your way through the tightly-costructed platforming levels, blasting enemies with ink, and doing the typical "Link's Awakening" thing of discovering the needs of townsfolk, fetching items that will help them help you help others, and so on.
In an era drenched with throwback offerings, it's not enough just to throw back for the sake of throwing back. The developers at Nicalis understand this, and strive to give their game a reason to exist in the here and now.
"Save Me Mr. Tako" is a sendup of not only 1980s and 90s gaming tropes, but the absurdity of game design cliches and pop culture as a whole. And even without all the references, it's easy to appreciate the disarming innocence and charming sense of humor that run throughout.
While the difficulty ramp-up makes it tough on newcomers, "Save Me Mr. Tako" is worth the dip in its nostalgia-dripped waters. You'll find yourself rubbing your eyes to confirm that your Switch isn't actually a Game Boy.
Publisher provided review code.
Published on November 26, 2018 20:08
"Darksiders III" Review
Emerging from the ether after the apocalyptic frenzy of Black Friday/Cyber Monday comes "Darksiders III." It's developer Gunfire Games' way of tapping you on the shoulder and saying "Hey, remember me?"
Anyone who has taken on either or both of the first two games of the series will have a tough time forgetting the promised apocalyptic quadrilogy. Staggering visuals, enrpaturing combat and a dynamic that crosses aspects of "Zelda" wirth "Devil May Cry" has built the "Darksiders" franchise to be one of the most talked-about in gaming.
Each chapter takes on a horseman of the apocalypse as its protagonist. War helmed the 2010 original, followed by Death in 2012. Financial difficulties suffered by publisher THQ scattered the developers to the winds, but the core has reunited to spearhead the continuation of the series into current-gen consoles.
After remasters and enhanced editions of the first two games, the chance to finally play the third full release feels like a blessing from beyond.
This time out, it's Fury's turn to take the reigns. More lithe and athletic than her predecessors, the huntress delivers her brand of death and destruction with weapons such as whips and projectile daggers, as well as the ability to transform to suit the demands of the scanario. If you've played the "Bayonetta" games, you have an idea of what to expect.
In the manner of "Dark Souls" and "Shovel Knight," you harvest souls from enemies that you can use to upgrade and enhance your abilities. The light RPG feel from previous entries returns, adding to the sense of progress and progression, as well as the power fantasy-fueling development of godlike powers. As you romp through quests in the game, you feel like a threat that sends chills into the dark hearts of your adversaries.
"Darksiders III" uses its predecessors as building blocks, taking visual cues from the remastered editions while considerably raising the bar of visual fidelity. This is one of the more darkly gorgeous games of the year. Even amid the blistering action, you often feel the need to pause for a screesnshot to preserve the majesty of the movement.
Credit the dev team for orchestrating all the moving parts into a coherent, often surprisingly emotional storyline. There is plenty of hacking and slashing to be done, but it's all for a higher purpose. Much like "God of War," this is the most mature entry in the "Darksiders" series to date, with the grim upshot of wanton destruction ever hovering over your furious exploits.
Hell hath no fury like... well, Fury. The brutal, seething starlet is ready for her closeup.
Publisher provided review code.
Published on November 26, 2018 00:00
November 25, 2018
"Trine Enchanted Edition" Switch Review
Since its PC release in 2009, "Trine" has captured the imagination of gamers with its fascinating puzzle-platforming. Along with two sequels, several rereleases of the original -- including the definitive "Enchanted Edition" -- have spread its spell over various platforms over two generations. The momentum remains strong as it makes its way to the Switch.
The side-scrolling platformer lets you alternate among Zoya, the arrow-shooting thief, Berlin, the object-conjuring wizard, and Pontius, the brute force-wielding knight. Each of the protagonists has specific skills that work in concert with the others to help you overcome the obstacles that lay ahead. Inventive puzzles, environmental hazards and enemies stand in your way, but are no match for well-coordinated teamwork.
Developer Frozenbyte, Inc. works with GameTrust to bring the best version of the game to Nintendo's home console-handheld hybrid. With online multiplayer in tow, the game looks and controls as well as ever, and is particularly accessible when playing on the go. "Trine" oddly has never appeared on cell phones, so this is the only way gamers can take "Trine" on the go.
The high fantasy, swords-and-sorcery details harken back to the heart of "Dungeons & Dragons," and the tale's narration lends a haunting reverence to the proceedings.
A satisfying enhancement to an already solid base, "Trine Enhanced Edition" succeeds as a perfect port of a game millions have enjoyed before, and will continue to adore in the future. Even if you've played "Trine" on several previous consoles, expect to feel the urge to re-up once more. Just knowing it's out there creates a "Trine"-sized hole in your Switch library.
Publisher provided review code.
Published on November 25, 2018 20:25
"Fallout 76' Review
The phrase "your eyes are bigger than your stomach" gets bandied around a lot this time of year, and it seems to apply to the formidable challenge that Bethesda Game Studios took on with "Fallout 76."
The ahead-of-its-time concept -- perhaps too far ahead of its time -- is to adapt one of the watershed solo RPG experiences to an MMO-style scene. The big, bold idea called for all human characters to be controlled by actual players, who would band together, forge rivalries and ultimately work together to craft emergent stories that would outpace anything writers could come up with. While some fans were understandably skeptical, many were fascinated by the idea of taking on the postapocalyptic West Virginia terrain with friends and strangers.
The results, at least out of the gate, fall far short of the ideals of what "Fallout 76" might have been, as well as what it still has potential to evolve into. What players actually find is a wasteland of another sort, and often lonelier than what a typical single-player "Fallout" experience turns out to be.
With players scattered to the winds, those who don't head into the fray with a set group of players wind up chasing down the game's barrage of fetch quests by themselves. Chance human interaction is rare, and PVP, which unlocks after a few early levels, is so disparate and bizarre that the risk and burden of taking on the interactions seems barely worth the reward of scrap you receive if you succeed.
Another questionable aspect is the VATS system, which in the past worked to add the traditional, turn-based RPG flavor to battles. The online-only nature of the game means pausing is impossible, thus taking away much of the appeal of VATS combat.
The feel and trappings of the traditional "Fallout" experience are here. There are "good bones," as an HGTV host would say. But this is very much a work in progress, and must be evaluated and played as such. "Fallout 76" will improve once developers put some heft into the community aspect, making the game a gathering place for like-minded "Fallout" freaks who throw their hearts and souls into the game. Once the tourists stop muddying up the servers, "Fallout 76" will be well on the way along its path to success.
Bethesda's "Elder Scrolls Online" had just as many struggles when it was released in 2014, and has since evolved so admirably that its accomplishments have managed to surpass the initial vision. Bethesda's team will surely iron out many of the initial failures of "Fallout 76," and will doubtlessly improve the game with regular updates.
Those who spend time with the game now can expect to be justly rewarded in the game's future, which seems undoubtedly bright. If you have the game now, stick with it and expect happy returns. If you are intrigued with the premise and have patience for a rough experience, by all means proceed, but bear in mind that you're paying full price for what amounts to a work-in-progress. The 2018 version of "Fallout 76" will most likely one day be looked back upon as the beta version of whatever it eventually becomes.
Publisher provided review code.
Published on November 25, 2018 19:44
"Battlefield V" Review
EA DICE has long thrived at the forefront of war sims, forging its own path while imitators came and went. The result of the experimentation hasn't always been triumphant -- the gonzo "Battlefield Hardline," anyone? -- but even the misfires seem to pay off masterfully.
The overall progression comes to a head in "Battlefield V," which draws heavily on the template of last year's "Battlefield 1." After a break from World War II, as gamers tired of the conflict, the developer gets back to its go-to conflict this time, pulling off the magnificent trick of finding fresh and vibrant tales for its campaign, as well as adding some fresh wrinkles to multiplayer that make it all but impossible to return to a previous online World War II shooter.
For years, "Battlefield" campaigns were inconsequential, but that all changed last year with the unorthodox, emotional World War I vignettes. As rival "Call of Duty" has scrapped single player entirely," "Battlefield" doubles down, distinguishing itself with a powerful, front-hopping collection of battlefield narratives that deepen your understanding of the massive, multifaceted war in a way no documentary or history book could approach.
Its smattering of antiheroes, unsung female combatants and common folk who rose to the occasion is breathtaking to behold. The research and sensitivity that went into constructing these stories is commendable.
An equal amount of thought and execution went into the multiplayer suite, which has always been and always will be the enduring reason to pick up a "Battlefield" game. Standout visuals blend with rock-solid netcode to craft a seamless experience. Something about the series' professionalism and somber tone has always drawn more serious gamers into the mix, making games less likely to be soiled by griefers who trolls who tend to deflate some other popular online destinations.
Some may argue that "Battlefield V" multiplayer could have benefited from more risk, but the story is not full written. With a promised Battle Royale mode still in the pipeline, "Battlefield V" promises to only grow in prominence as the months roll by. War may be hell, but "Battlefield V" is the opposite.
Publisher provided review code.
Published on November 25, 2018 02:28


