Phil Villarreal's Blog, page 103
August 16, 2018
"Red's Kingdom" Review
"Red's Kingdom" is a push puzzle reminiscent of minigames in the "Professor Layton" series. You push your hero vertically or horizontally, and he doesn't stop until he runs into an object standing in his way.
The challenge is deceptively simple, but making your way through the levels is nevertheless satisfying.
Developer Cobra Mobile has a knack for constructing intricate levels that often baffle you with solutions hidden in plane sight. You work your way through the possibilities, trying out theories unsuccessfully, then doubling back and regrouping, collecting items and treasures along the way.
A slight, rhythmic palate cleanser that makes for a light break away from more arduous fare on the Switch, the game's difficulty ramps up considerably once you make your way through the early, training wheels levels.
The art style sounds similar notes of approachable intricacy as the level design. Polished and approachable, "Red's Kingdom" provides an escalating challenge that works nicely in the quick-hit, play-and-pause portable style that on-the-go gamers crave.
Publisher provided review code.
Published on August 16, 2018 00:00
August 10, 2018
Book Report: "The Disaster Artist: My Life Inside The Room, The Greatest Bad Movie Ever Made"
The Disaster Artist: My Life Inside The Room, the Greatest Bad Movie Ever Made by Greg SesteroMy rating: 5 of 5 stars
Sestero and his ghost writer tell the sometimes sad, sometimes inspirational, always weird story of perhaps the worst movie ever made with passion, enthusiasm and a studied eye for detail. Tommy Wiseau emerges as a tragically comic character of immense triumph.
He is at the same time a maniacal stalker, a pathetic loner, a delusional moron and a tribute to the American Dream. Despite a lack of talent and age, he wills his insane vision into being, refusing to let the roadblocks that stop most others before they can even get started.
The book and the movie on which it's based give me a deeper appreciation for the art of novel and screenwriting, as well as the film industry as a whole. Like "La La Land," it challenges you to stoke the flames of your artistic visions, even in the face of almost certain failure. This is a magical story and one I was sad to see end.
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Published on August 10, 2018 09:23
August 9, 2018
August 7, 2018
"Unexplored: Unlocked Edition" Review
As the roguelike genre has risen over the last several years, developers have stepped up with their own unique takes on the genre, continuing to top one another.
Less is more when it comes to "Unexplored: Unlocked Edition," which slinks onto the Switch with retro-flavored visuals and sound design.
Like so many roguelikes, no two playthroughs will be the same, with level design, monster placement and treasure drops changing up from one session to the next, making for the sense of a mysterious new world every time you venture into the game.
This game stands out from the pack by nailing the basics, making them seem new again.
Three DLC packs from previous releases come to the Switch version, making it the definitive way to experience the iterative design and wild happenstances that emerge.
While maybe a little too punishing and unforgiving for some tastes, those who relish the difficulties of exploring without handholding and scrapping for every inch of progress willl appreciate what "Unexplored: Unlocked Edition" has to offer.
Publisher provided review code.
Published on August 07, 2018 09:00
August 6, 2018
"Dead Cells" Review
Combining the brutal difficulty of "Dark Souls" games with the 2D action/exploration sensibilities of the Metroidvania genre, "Dead Cells" puts you through a gauntlet of unforgiving platforming challenges, just-out-of-reach upgrades and dastardly enemy placement.
Economical storytelling courses through the game's chilled veins. As with "Castlevania," the monsters you face are a rogues gallery of eclectic horror archetypes. You inch your way through vertically dense levels, making leaps of faith through platforms that give way below, climbing down ladders and searching out hidden pathways to guarded upgrades.
Item juggling is key to survival. You rack up funds to buy items from shops you discover along the way. The best stuff, though, you'll need to put your neck on the line for. It takes your wits and dexterity to work your way through the layers of tribulations that stand between you and the prize you seek.
A whimsically gothic art style accompanied by an entrancing soundtrack adds a modern touch to the retro-styled gameplay. At its core, "Dead Cells" is the type of game that was common in the 1990s but is rarely seen these days. With no hand-holding or kid gloves, the devs hurl you into a colossal challenge, forcing you to use trial, error and experimentation to make your way through.
Death creeps around every corner, ready to deal out harsh lessons you'll use to regroup and incrementally improve. As you learn the game's hard lessons, you find that some things are worth dying for.
Publisher provided review code.
Published on August 06, 2018 22:53
August 2, 2018
PHIL ON FILM: "The Spy Who Dumped Me"
For my written review, click here.
Published on August 02, 2018 22:09
August 1, 2018
"The Inner World" and "The Inner World -- The Last Wind Monk" Switch Review
Over the last half decade, German developer Studio Fizbin has done its part to keep the adventure/puzzle genre alive. "The Inner World" series, which turned heads in the indie PC game community, seeks a new audience on the Switch.
Making ample use of the controller layout and screen real estate, the exploits of Robert and Emil, the respective protagonists of "The Inner World" and "The Inner World -- The Last Wind Monk" come to life. Intricate menu systems make it easy to juggle items and actions, and those meld with the "Adventure Time"-like animation to conjure an ethereal aura of intrigue and discovery.
Both games, sold separately, are set in the oddball, clockwork-like realm of Asporia, which is locked away from general society and shrouded in a mesh of intermeshed oddballs, with conspiracies and conflicting agendas abounding. Lurking beneath the simplistic facade are dark, mature themes that explore serious psychological depths.
You'll get the most out of the games by taking your time and exploring the hidden corners in which the devs have lodged assorted Easter eggs and non sequiturs. "The Inner World" games thrive on their sense of assured eccentricity, blossoming to vibrant life in their own insular realm of exploration-based brain teasers. If you're a Switch owner looking for something methodical and breezy, you should do yourself a favor to seek out these "Inner Worlds."
Publisher provided review copy.
Published on August 01, 2018 21:20
July 31, 2018
Book Report: The Godfather
The Godfather by Mario PuzoMy rating: 5 of 5 stars
The first two Godfathers are about as perfect as movies can be, and the book on which the movie's based is at least as good. Puzo's storytelling style is as conversational as barbershop chatter.
He tells his sprawling opera of gangland influence, intimidation and execution with deceptive ease, lacing his saga with psychological battles and poignant philosophical observations. In a style George R.R. Martin would come to imitate, he shifts perspectives among the main players, injecting empathy into to the plights of characters who at first appear to be cold, detached villains and turn out to be people who made hard decisions out of self-preservation and advancement, choosing to transform into monstrous versions of themselves in the name of protecting their interests.
At the core is Don Corleone, whose shadow looms over every corner of the kingdom he rules. He is a figure who inspires awe in all he befriends, controls and contends against, as well as the reader and Puzo himself, who based the character on a composite of mid-20th century mob kingpins.
Puzo holds up a mocking mirror to the mobsters' lifestyle of rationalized savagery, but also holds a deep respect for the customs, mannerisms and cultural fabric, and lulls his readers into a similar fascination. His novel and the movie it inspired are both shimmering and glorious triumphs.
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Published on July 31, 2018 08:20
July 30, 2018
"1979 Revolution: Black Friday" Review
Following the Telltale Games template, the tense. somber adventure game "1979 Revolution: Black Friday" hurls you into chaos into the chaos of the Iranian Revolution.
Working against machinations on all side that can take you down, you need to think quickly, making the right dialogue choices and physical actions to buy yourself some time. A wrong move could find you in a chair being tortured, locked up in prison or snuffed out entirely.
After a 2016 release on mobile platforms and Steam, the game comes to Switch. The bigger screen makes it easier to read the text and follow the QTE prompts. The gameplay holds up well to the likes of "The Walking Dead' and "Batman: A Telltale Adventure," which it imitates.
The stylized visuals pop with vibrant, expressionistic flair, making you feel as though you're playing through an interactive graphic novel. The writing is taut and unpredictable, making for a fast-paced narrative that plays out various ways depending on the quick, often ill-advised choices you find yourself pushed into making.
Intelligent and poignant, "1979 Revolution: Black Friday" knows its subject matter well and makes history come alive in all its ugly, bustling tension.
Publisher provided review code.
Published on July 30, 2018 09:00


