This is, perhaps, a little more important than it is good. The idea of taking a superhero's powers and making her fight like a normal person for a considerable amount of time is an interesting one--when it's someone who never had a "normal" life like Wonder Woman it's even better, but these issues can't escape the time in which they were written. Wonder Woman agonizes over her decision to lose her powers for all of a panel. (It's still nice to see her have any sort of personality, though.)
Near the end she fights crazy mythological-type battles with Ancient Greek characters, but still as a normal human, and that's fun, but it still didn't suck me in. I can see why this whole humanizing loss of powers thing was a big deal at the time, and probably blew some kids' minds because that kind of thing just didn't happen in DC, but by the late 60's Marvel had already been doing things like this, and no matter how forward-thinking Denny O'Neil was (and he was), he was still at the DC of the 1960's.