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    <name><![CDATA[Tori]]></name>
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  <id type="integer">2855010</id>
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  <ratings_count type="integer">174</ratings_count>
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  <title>Playing for Keeps</title>
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<author>
  <id type="integer">97284</id>
  <name>Mur Lafferty</name>
  <ratings_count type="integer">724</ratings_count>
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    <rating>5</rating>
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  <read_at>Wed Nov 18 00:00:00 -0800 2009</read_at>
  <date_added>Tue Nov 10 13:55:35 -0800 2009</date_added>
  <date_updated>Fri Nov 20 16:21:13 -0800 2009</date_updated>
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    <body><![CDATA[Playing for Keeps by Mur Lafferty is an interesting new take on the superhero genre. Just like in real life, you’re not entirely sure who the “good” guy is, because everyone in charge has their own agenda – the only difference is that these politicians have superpowers. Actually, almost everyone has powers, but the only people who get to have the “super” prefix to their names are the ones who have really good ones like flight and invisibility. Everyone else gets stuck with things like summoning elevators and perfect balance of bar trays. Lafferty introduces Keepsie, who’s special power is the no one can steal from her. If they try, they stuck in a frozen stasis until she lets them go. Naturally, her and the patrons of the bar she owns (aptly named Keepsie’s bar) get caught in a whirlwind of adventure, wrong place at wrong time, epic showdown of good vs evil, etc. A tried and true method, sure, but it works well for this story, and Lafferty makes sure it packs enough punch to unleash a literal shit storm. Highly recommended for fans of Soon I Will Be Invincible and The Venture Brothers, Playing for Keeps is hits the superhero spoof nail on the head.]]></body>
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