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    <user id="667663">
    <name><![CDATA[Loyola University Chicago Libraries]]></name>
    <location><![CDATA[Chicago, IL]]></location>        
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  <id type="integer">243145</id>
  <isbn>015602859X</isbn>
  <isbn13>9780156028592</isbn13>
  <ratings_count type="integer">414</ratings_count>
  <text_reviews_count type="integer">96</text_reviews_count>
  <title>Codex</title>
  <average_rating></average_rating>
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  <link>http://www.goodreads.com/book/show/243145.Codex</link>
<author>
  <id type="integer">142270</id>
  <name>Lev Grossman</name>
  <ratings_count type="integer">2197</ratings_count>
  <text_reviews_count type="integer">848</text_reviews_count>
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    <rating>4</rating>
  <votes>0</votes>
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  <read_at>Thu Oct 01 00:00:00 -0700 2009</read_at>
  <date_added>Tue Oct 27 09:54:52 -0700 2009</date_added>
  <date_updated>Tue Oct 27 09:55:29 -0700 2009</date_updated>
  <read_count></read_count>
    <body><![CDATA[This book started out as a 5-star page-turner and eventually downgraded itself to a 4, but I'd recommend it just the same.  The rest of the book can't live up to the promise of the first few chapters, and the ending is ... unsatisfying.  But the pacing is excellent, and bookworms and librarians alike will enjoy the research and detail that Grossman has put into the world of rare books, preservation, and cataloging.  There have been a lot of these DaVinci Code-esque books written as of late, involving old manuscripts and historical mysteries, but Grossman imbues energy into the genre by introducing a mysterious computer game into the mix.  Grossman explores the idea of technology (whether an old manuscript or a realistic video game) as escapism and the dangers of trying to escape reality.  Available Cudahy Main Stacks, PS3557 .R6725 C64 2004.]]></body>
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