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  <id>6959214</id>
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    <name><![CDATA[Rachel]]></name>
    <location><![CDATA[Denton, TX]]></location>
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    <book>
  <id type="integer">114760</id>
  <isbn>0262232278</isbn>
  <isbn13>9780262232272</isbn13>
  <text_reviews_count type="integer">5</text_reviews_count>
  <title>
    <![CDATA[The New Media Reader]]>
  </title>
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  <link>http://www.goodreads.com/book/show/114760.The_New_Media_Reader</link>
  <average_rating>4.06</average_rating>
  <ratings_count>33</ratings_count>
  <description>
    <![CDATA[This reader collects the texts, videos, and computer programs--many of them now almost impossible to find--that chronicle the history and form the foundation of the still-emerging field of new media. General introductions by Janet Murray and Lev Manovich, along with short introductions to each of the texts, place the works in their historical context and explain their significance. The texts were originally published between World War II--when digital computing, cybernetic feedback, and early notions of hypertext and the Internet first appeared--and the emergence of the World Wide Web--when they entered the mainstream of public life.    The texts are by computer scientists, artists, architects, literary writers, interface designers, cultural critics, and individuals working across disciplines. The contributors include (chronologically) Jorge Luis Borges, Vannevar Bush, Alan Turing, Ivan Sutherland, William S. Burroughs, Ted Nelson, Italo Calvino, Marshall McLuhan, Billy Kl?Jean Baudrillard, Nicholas Negroponte, Alan Kay, Bill Viola, Sherry Turkle, Richard Stallman, Brenda Laurel, Langdon Winner, Robert Coover, and Tim Berners-Lee. The CD accompanying the book contains examples of early games, digital art, independent literary efforts, software created at universities, and home-computer commercial software. Also on the CD is digitized video, documenting new media programs and artwork for which no operational version exists. One example is a video record of Douglas Engelbart's first presentation of the mouse, word processor, hyperlink, computer-supported cooperative work, video conferencing, and the dividing up of the screen we now call non-overlapping windows; another is documentation of Lynn Hershman's <em>Lorna</em>, the first interactive video art installation.]]>
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<authors>
    <author>
    <id>66416</id>
        <name><![CDATA[Nick Montfort]]></name>
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    <link><![CDATA[http://www.goodreads.com/author/show/66416.Nick_Montfort]]></link>
    <average_rating>3.79</average_rating>
    <ratings_count>85</ratings_count>
    <text_reviews_count>16</text_reviews_count>
  </author>
  </authors>  <published>2003</published>
</book>

    <rating>4</rating>
  <votes>0</votes>
  <spoiler_flag>false</spoiler_flag>
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        <shelf name="read" />
            <shelf name="geekery" />
        <shelf name="non-fiction" />
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  <recommended_for><![CDATA[]]></recommended_for>
  <recommended_by><![CDATA[]]></recommended_by>
  <read_at>Thu Nov 01 00:00:00 -0700 2007</read_at>
  <date_added>Fri Sep 28 13:20:53 -0700 2007</date_added>
  <date_updated>Wed Jan 09 21:59:45 -0800 2008</date_updated>
  <read_count></read_count>
    <body><![CDATA[I read most of these readings as part of a multimedia class.  Some were more readable than others... I really enjoyed Borge's <em>Garden of Forking Paths</em> and Bush's Memex, Computer Lib/Dream Machines, the Burroughs, and much more.  McLuhan was hard to grasp or maybe just hard to agree with.  The introdu...<a href="http://www.goodreads.com/review/show/6959214">more...</a>]]></body>
    
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