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    <name><![CDATA[Tom]]></name>
    <location><![CDATA[Harrison, NY]]></location>        
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  <id type="integer">3427126</id>
  <isbn>0321566157</isbn>
  <isbn13>9780321566157</isbn13>
  <ratings_count type="integer">11</ratings_count>
  <text_reviews_count type="integer">3</text_reviews_count>
  <title>Programming in Objective-C 2.0 (2nd Edition) (Developer's Library)</title>
  <average_rating></average_rating>
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  <link>http://www.goodreads.com/book/show/3427126.Programming_in_Objective_C_2_0</link>
<author>
  <id type="integer">115518</id>
  <name>Stephen G. Kochan</name>
  <ratings_count type="integer">21</ratings_count>
  <text_reviews_count type="integer">4</text_reviews_count>
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    <rating>4</rating>
  <votes>0</votes>
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  <read_at>Fri Aug 21 00:00:00 -0700 2009</read_at>
  <date_added>Tue Aug 04 16:18:28 -0700 2009</date_added>
  <date_updated>Mon Sep 21 14:51:05 -0700 2009</date_updated>
  <read_count></read_count>
    <body><![CDATA[This is a really nice overview of Objective-C programming, and I also appreciated the format. Having learned C, C++, C# and also Java in my time, I find far too many texts begin with procedural programming, and then tackle object-oriented programming (especially books on languages like C++, which draw from C).<br/><br/>I bought this book because I am a beginner to Objective-C, and want to learn iPhone programming. The book could have done a bit more to explain the graphics frameworks available--there were a few thin chapters on the iPhone at the end of the text. I'm OK with it not being an iPhone guide, but a bit of graphics programming would be helpful.<br/><br/>If there was a book that actually taught some foundational best practices in working with graphics frameworks, these books would produce more functional programmers. Don't leave it to the API guide... we need more than just a list of API calls.<br/><br/>I did enjoy this book, and with the above caveats would recommend it to anyone starting out in Objective-C.]]></body>
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