Chris's Reviews > Ars Magica, Fifth Edition

Ars Magica, Fifth Edition by Jonathan Tweet
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36341
's review
Apr 02, 2007

really liked it
bookshelves: role-playing-games, rpgs-ive-read-but-not-played

(this review is of the 3rd ed.)
This game puts role-playing and magic on an entirely new scale - there is no attempt to make magic "balanced." In most games, magic is pretty much the equivilant of fighting, only more etherial; magicians are more like archers than warriors, and they have enough cons to balance out the pros of being a magic-user. In Ars Magica, magic is powerful, arcane, and shakes the foundations of reality. Magic users are aloof, distanc, powerful, and controlling - they are not the spell-user of D&D, but Gandolf or Merlin, the magicians you think of when you think of fantasy. Interesting rules involving thanes and followers, setting up a castle and running entire communities based around your character.
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