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    <![CDATA[Universal Principles of Design: 100 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach Through Design]]>
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    <![CDATA[Whether a marketing campaign or a museum exhibit, a video game or a complex control system, the design we see is the culmination of many concepts and practices brought together from a variety of disciplines. Because no one can be an expert on everything, designers have always had to scramble to find the information and know-how required to make a design work until now.     <p>Universal Principles of Design is the first comprehensive, cross-disciplinary encyclopedia of design. Richly illustrated and easy to navigate, it pairs clear explanations of every design concept with visual examples of the concepts applied in practice. From the &quot;80/20 rule to chunking, from baby-face bias to Ockham's razor, and from self-similarity to storytelling, every major design concept is defined and illustrated for readers to expand their knowledge.     <p>This landmark reference will become the standard for designers, engineers, architects, and students who seek to broaden and improve their design expertise.</p></p>]]>
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        <name><![CDATA[William Lidwell]]></name>
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        <name><![CDATA[Kritina Holden]]></name>
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        <name><![CDATA[Jill Butler]]></name>
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  </authors>  <published>2003</published>
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