Jaemi's Reviews > Sir Thursday

Sir Thursday by Garth Nix
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Jan 11, 09

bookshelves: fantasy, favorite-series, magic, ya-fiction
Read in March, 2007

This might be the best in the series yet. Action packed, quick-paced, shifting viewpoints and parallel stories--I hardly put it down!

We begin with Arthur desperately trying to get home, after Wednesday's adventures, only to find that he can't get through the Front Door. As it turns out, this happens to be the least of his problems. Reluctantly he sets off back into the house with his ever-growing staff to hold a meeting.

Not long into said meeting, his earthly friend Leaf is sent back home to try to deal with the troubles at hand there, and Arthur, upon finishing his orange juice, comes to find himself drafted into Sir Thursday's army. As all Denizens of the house must do a century of service sometimes in their lives, there's nothing to be done in terms of stopping him going. Which turns out to be a blessing and a curse.

As a mortal still, Arthur can be easily wounded or killed. But as Sir Thursday is the next Trustee he must take on, being that much closer could prove helpful. He can seek the next key and part four of the will from the inside while his friends search from the outside.

Things get more complicated still, when upon arriving for training Arthur finds himself subjected to the same washing between the ears that all Piper's children get, as it is assumed he is one himself. Therefore he forgets who he is and what he's meant to be doing. Luckily, he fights well and makes it through battle, and eventually recovers his memory. Although as he is now headed straight for the center of the Army's world, he's not entirely thrilled with the revelation.

The army attacking the house is like none ever witnessed before, and the battles are being won mostly due to the fact that Tectonic Strategy moves portions of the enemy far away every sundown, splitting its forces. When the plates of the maze stop moving, the real trouble begins.

Arthur finds himself not only face-to-face with Sir Thursday, but promoted to his Second Lieutenant for the special mission he's taking on to destroy the spike which has defeated his maze. On this mission they learn the truth of the war, who is leading the enemy, and the perils of his presence. Sir Thursday attempts to escape, only to be caught by Arthur, who confronts him on arrival back at Headquarters. He has been told by part four of the will that anger is the only way to distract Sir Thursday, and only when he is sufficiently distracted can the will break itself free of him. So it is that Arthur comes to claim the fourth key, and frees the will.

Back at home Leaf has had her hands full on her own adventure; in the end both sides end well, if slightly worse for the wear. And Arthur is beginning to realize that his hope of remaining human will not last--the Morrow Days will not rest, and without using the Keys' powers he cannot defeat them. As this battle has wound its way into Friday, on his world, there is likely to be no rest between missions yet again.
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