Kent's Reviews > A Storm of Swords
A Storm of Swords (A Song of Ice and Fire, #3)
by George R.R. Martin
by George R.R. Martin
Kent's review
bookshelves: nebula-nominated, hugo-nominated, audiobooks, fantasy, reviewed
Jun 30, 12
bookshelves: nebula-nominated, hugo-nominated, audiobooks, fantasy, reviewed
Read from June 20 to 30, 2012
Since no character is sacred to George R.R. Martin, the experience of reading his books is quite unique. As I read this book, I gradually stopped feeling like the characters were fighting against one another, and started to feel like they were fighting against the author.
In games, this type of meta-reading is quite common for me. Since obstacles and challenges are created by the designer, and since the player often has direct control of the protagonist, it's easy to conflate the game world with the game designer, and the protagonist with myself. The game then becomes a competition between me and the designer.
In A Storm of Swords, Martin first fosters empathy with his characters. He then puts his characters through miserable injustice. Finally, the characters emerge from their injustices either dead, in dire straits, or occasionally the champions of their own fate. It was an emotional experience for me. It was often a pleasurable one. But the abstraction that I experienced also made the book feel manipulative and sometimes malicious.
Update: Months later, I've added the fifth star. While this wasn't as good as Clash of Kings, it was still pretty goddamn excellent.
In games, this type of meta-reading is quite common for me. Since obstacles and challenges are created by the designer, and since the player often has direct control of the protagonist, it's easy to conflate the game world with the game designer, and the protagonist with myself. The game then becomes a competition between me and the designer.
In A Storm of Swords, Martin first fosters empathy with his characters. He then puts his characters through miserable injustice. Finally, the characters emerge from their injustices either dead, in dire straits, or occasionally the champions of their own fate. It was an emotional experience for me. It was often a pleasurable one. But the abstraction that I experienced also made the book feel manipulative and sometimes malicious.
Update: Months later, I've added the fifth star. While this wasn't as good as Clash of Kings, it was still pretty goddamn excellent.
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Reading Progress
| 04/14/2012 |
|
10.0% | ||
| 06/24/2012 |
|
60.0% | "Holy shit, guys." |
Comments (showing 1-4 of 4) (4 new)
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rated it 5 stars
Jul 02, 2012 08:26pm
that second paragraph... interesting concept!
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Thanks! It's something that I used to write about a lot when I was working as a games journalist. Anna Anthropy explores the sadistic designer-player relationship in a lot of her games. Particularly the excellent and difficult Mighty Jill Off.
i just downloaded it. whenever i get around to playing it, it will be the first video game i've played in about a decade.
