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    <name><![CDATA[Robert]]></name>
    <location><![CDATA[Columbus, OH]]></location>
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  <id type="integer">2199966</id>
  <isbn>0786948809</isbn>
  <isbn13>9780786948802</isbn13>
  <text_reviews_count type="integer">8</text_reviews_count>
  <title>
    <![CDATA[Dungeon Master's Guide: A 4th Edition Core Rulebook (D&amp;D Core Rulebook)]]>
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  <average_rating>3.62</average_rating>
  <ratings_count>79</ratings_count>
  <description>
    <![CDATA[The third of three core rulebooks for the 4th Edition <strong><em>Dungeons &amp; Dragons</em></strong>® <em>Roleplaying Game</em>.<br/><br/>The <strong><em>Dungeons &amp; Dragons</em></strong><em> Roleplaying Game</em> has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the <strong>D&amp;D</strong> game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition <strong>D&amp;D</strong> rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.<br/><br/>The <em>Dungeon Master's Guide</em> gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition <strong><em>Dungeons &amp; Dragons</em></strong><em> Roleplaying Game</em>, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any <strong>D&amp;D</strong> game.]]>
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    <id>867915</id>
        <name><![CDATA[Wizards RPG Team]]></name>
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    <average_rating>3.61</average_rating>
    <ratings_count>460</ratings_count>
    <text_reviews_count>62</text_reviews_count>
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    <author>
    <id>26798</id>
        <name><![CDATA[Matthew Sernett]]></name>
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    <average_rating>3.56</average_rating>
    <ratings_count>726</ratings_count>
    <text_reviews_count>68</text_reviews_count>
  </author>
  </authors>  <published>2008</published>
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    <rating>4</rating>
  <votes>0</votes>
  <spoiler_flag>false</spoiler_flag>
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  <date_added>Tue Jul 22 08:39:41 -0700 2008</date_added>
  <date_updated>Sat Aug 16 06:46:14 -0700 2008</date_updated>
  <read_count></read_count>
    <body><![CDATA[The new DMG lets a DM just be a DM. With all of the core rules held in the Players Handbook, this freed up a lot of space in the DMG, which I think they put to good use. Full of advice for how to run , plan, and build a campaign, it also advises DM's on how to keep the different player types all int...<a href="http://www.goodreads.com/review/show/27949087">more...</a>]]></body>
    
  <url><![CDATA[http://www.goodreads.com/review/show/27949087]]></url>
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