Victoria Whipple's Reviews > The Game of Sunken Places

The Game of Sunken Places by M.T. Anderson
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Jan 03, 12

bookshelves: adventure, friends, mystery, speculative-fiction, tcp, thms, world-of-faerie, steampunk
Read from December 19, 2011 to January 03, 2012

Gregory is invited by his distant relative (Uncle Max) to bring a friend (Brian) to come visit his house in Vermont. Oddly, the boys are on school break in October, and decide to go. They travel by train, and have their first encounter with something odd on the train, a man named Jack Stimple who knows who they are even though they've never met. Once the boys arrive at the manse, they are told they must dress in old-fashioned clothes, which they accept without much hesitation. The clothes they traveled in and brought with them are burned without their knowledge or consent. They then commence to have a series of odd occurences that they accept quite without question or alarm. The find out before long that they are playing a game, "The Game of Sunken Places". Unfortunately, they have to figure out the rules and the players as they go along. Gregory and Brian are oddly accepting of their strange circumstances, even for middle schoolers wanting to keep their appearance of cool. I found it unusual that they were so willing to accept their strange situation, and to get deeper and deeper into it without asking for help or looking for a way out. Perhaps had the setting been fantastic, instead of going in and out of fantasy, the characters would have seemed more realistic, but as it was they did not seem real to me. Nonetheless, for readers who like a game of strategy mixed in with some trolls, fairy creatures, and other fantastical beings and situations, this could be a good selection.
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