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    <![CDATA[Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution]]>
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    <![CDATA[The movie business celebrates its creators: Spielberg, DeMille, Scorsese, Hitchcock. But what about the &#8220; names&#8221; behind <em>Doom, The Sims, Donkey Kong, Grand Theft Auto</em>&#8212;the games that spawned a ten-billion-dollar industry whose revenues surpassed the domestic movie box office take five years ago? Videogames are no longer a quirky, boom-or-bust subculture, but a bona fide mainstream industry revolutionizing the way we teach, the way we learn, the way we communicate. <br/> <br/> <em>Smartbomb</em> goes into the epicenter of the videogame explosion, where computer technology is fused with artistic creativity. From the hackers at MIT in the 1960s to the Ferrari-driving developers of the modern-day industry to professional &#8220;cyberathletes,&#8221; we meet the celebrities of the gaming world. It&#8217;s a dizzying trip through the trade conventions, gaming competitions, and design labs of the men who are the Spielbergs of their field. Startling and revelatory, this is an up-close and personal look at the egos, the battles, the one-upmanship, and the love of the chase fueling these innovators who are creating the worlds in which we&#8217;re going to live and play for the next century.]]>
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        <name><![CDATA[Heather Chaplin]]></name>
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        <name><![CDATA[Aaron Ruby]]></name>
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  </authors>  <published>2005</published>
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  <date_updated>Mon Jun 09 17:40:10 -0700 2008</date_updated>
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