Jeff's Reviews > Reality Is Broken: Why Games Make Us Better and How They Can Change the World

Reality Is Broken by Jane McGonigal
Rate this book
Clear rating

by
676854
's review
Aug 25, 2011

it was amazing
bookshelves: favorites
Recommended to Jeff by: found it on the library shelves
Recommended for: everyone
Read from July 10 to August 18, 2011 , read count: once

Applying the determination, persistance, and creativity people will apply to game-playing to the resolution of real life crises and issues will most likely solve those problems in short order, according to Jane McGonigal. Put another way, if the experts, politicians, and world leaders had the same attitude that gamers bring to their games, the world would be a much cleaner, safer, and better place.

She lists real life examples of this in Part III such as "The Lost Ring" for the purpose of involving more of the world population in the World Olympics and "Evoke" for the purpose of resolving broad issues and concerns on the African continent.See http://olympics.wikibruce.com/home and www.urgentevoke.com respectfully.

McGonigal postuilates that the social media site Foursquare is in reality a life-management game. Something to think about.

And that's why I loved this book, it was wide-eyed inspirational and really sparked the imagination.
2 likes · flag

Sign into Goodreads to see if any of your friends have read Reality Is Broken.
Sign In »

No comments have been added yet.