Ensiform's Reviews > Myth Directions

Myth Directions by Robert Lynn Asprin
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Jul 11, 11

bookshelves: fiction
Read in May, 2011

The third Myth Adventures book. The beautiful, flirty demon Tanda recruits Skeeve to steal the Trophy from the sports-obsessed planet Jahk as a birthday present for Aahz. Naturally, things go wrong, and in order to get away with it, they have to recruit a team from the Bazaar, again, and play in the Big Game.

It’s the usual madcap silliness filled with puns (the bird-populated dimension Avis is “number two” in Skeeve’s mind) interlaced with what is intended to be a situation fraught with peril, heavy on character growth and dialogue, not so concerned with plausibility or real drama. Skeeve learns that Tanda is from Trollia, where the men are Trolls and the women Trollops (and I only just now got the wink in Tanda’s name, T and A), meets the gadget magician Massha, and gradually strengthens the bonds of friendship between the people that later form his group. As always, the weakness of the book is the over-inflated drama of the situations Asprin puts Skeeve in. There are minor instances of this, such as when Badaxe goes from friendly to darkly (and futilely) threatening in conversations with him for no particular reason, but when it’s a plot point, such as the supposedly theft-proof Trophy (except for, oh, anyone who can do any magic, since it’s guarded by powerless and stupid Jahks), it slows down the fun somewhat. [read twice]
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