Ed Wagemann's Reviews > Everything Bad is Good for You

Everything Bad is Good for You by Steven Johnson

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May 15, 11


If everything bad is actually good for you, like the title of Steve Johnson’s study of pop culture suggests, then his book must be the best thing since penicillin. In attempting to make the argument that pop culture is actually making mankind smarter, Johnson is guilty of huge lapses in logic which stems from a very limited view of reality that pretty much totally misses the point on almost every level. Even the one tool of pop culture that actually is improving mankind, that being the internet (since the internet has obviously evolved into one of the most important sources of information and communication in modernized civilization), Johnson’s off-base argument is that the Internet’s value comes from its ability to allow fans of pop TV shows to gossip about the fictional characters and plots in their favorite the shows. What he doesn’t explain—probably since it isn’t true—is how gossiping on a Desperate Housewives website better is for you than actually talking to a live person about real things happening in your real life.
Throughout his book Johnson continues to grasp for straws as he reaches one bizarre, unscientific conclusion after another in his attempts to legitimize all the time he has wasted in his life watching sitcom/melodrama TV and playing fantasy games on the computer. One such bizarre conclusion Johnson reaches is that “most” video games do to the “reward” circuitry of the brain what the game Tetris does to one’s visual circuitry. Never mind that he can’t cite any scientific proof for this, most likely since this claim is in fact a totally unfounded conclusion. Johnson rationalizes that the time, energy and money he has wasted during his life on playing video games is making him more evolved by arguing that millions of other people have wasted just as much of their time on these same video games. So it must be good for you right? That’s the kind of pedestrian logic that Johnson’s book is littered with. This is bad stuff, but Johnson compounds his illogical conclusions with a bad habit of making annoyingly off-base generalizations. He says things like people don’t “explore” movies or music in anything but the most figurative way. That’s obviously false. Even the village idiot knows that movies and music have many layers (in which the more you learn about, the better you can experience them in various ways).
So less than 60 pages into his book it became obvious that Johnson is an ignamaroon. His main problem is that his view of the world is limited strictly to the world of pop culture. He seems to think the entire world watches as much TV as he does, plays as many video games as he does, and spends all the rest of their time sitting in front of a computer screen gossiping with others about the latest Survivor episode. And although there are certainly millions of Americans that do spend hours in their parents basement hypnotized by the intricacies of fantasy video game worlds, and millions who have closer relationships to fictional TV characters than they do with real humans, Johnson offers no statistics as to how many or to what extent, and he certainly doesn’t explain how all of this is bettering mankind. He just assumes that everybody is like him, totally ignoring (or perhaps he doesn’t realize the fact) that many people simply use video games, TV and movies as diversions from their daily lives for a few hours of entertainment here and there, not as the sole tool for giving their life a purpose.
I guess what I found most offensive about Johnson’s book was his attempt to promote being obsessed with pop culture as being for the betterment of mankind. To me there is no benefit to society in having a worldview that is limited in scope to nothing but pop culture. In fact it makes me wonder how those who are seeing the world from such a limited view are interacting with the real world and affecting it at all. From reading Johnson’s book it wouldn’t surprise me in the least if Johnson (and those others with the limited perspective of a pop culture junky) would rather have someone who was a champion player at Sims 2000 become mayor of his city over someone with real world city council experience who has dealt with the complexities of community politics. It also wouldn’t surprise me if they would rather have a champion Nintendo player managing their favorite baseball team over someone who was an actual former big leaguer. And who, I wonder would they want as the top policy makers of America’s Department of Defense, a hotshot whiz at Dungeon and Dragons and Command and Conquer or someone who had military experience in real world conflicts? The point I’m trying to make here is that while the couch potatoes that make up the population in Johnson’s world are doing amazing things on a video game or coming up with incredible insights to reality TV show strategies, it is the people who are actually living in the real world who are putting their stamp on reality. Obviously video games cause you to make decisions while playing, but so does taking a walk, so does hiking or biking or rock climbing or going to a library or music store or a job interview. The difference of course is that in real life your decisions have real life consequences, consequences that actually matter. In video games they don’t. In video games you can start over, you can use ‘cheats’, you can be killed and come back to life.
Johnson doesn’t seem to get this. In fact he compares playing video games to studying Algebra. And although mastering algebra may not give the average person skills that they use every single day in real life, Johnson doesn’t site even one skill that is learned from playing a video game that is going to help the average person in real life. Johnson’s main argument is that video games cause the player to ‘probe’ and ‘telescope’ yet he doesn’t explain how these two skills have any relation to real life. Without any scientific research on the subject, it seems pretty obvious that skills you learn playing a video game are not likely going to be skills that will help you in real life, and one reason for that is that in video games the possibilities of what you can do are all limited to the confines of the game. In real life hobbies like biking or taking roadtrips, even collecting baseball cards, you can make up any rules and values you want. You determine the goals instead of having some fabricated limitations assigned to your ‘character’.
I do however concede that the Internet is a good tool for mankind, although Johnson’s case for it is way off base. I also see how video games can be of some minimal benefit, beyond just entertainment. But by far the weakest of Johnson’s many weak arguments is that pop culture is making mankind smarter because TV show narratives have become more complex and that their characters have become more complex. That’s probably true if you are comparing them to TV characters of 30 years ago, then yes, perhaps they are more complex. But compared to real people, or even compared to literary characters, or film characters then no, they are not more complex. In fact most of what I’ve seen on TV is rehashed and repackaged bits, plots and characters from older foreign films, off-Broadway theatre and radio programs of yesteryear. Again Johnson doesn’t seem to get this. In fact at one point in his book Johnson goes on and on for several pages, making a total fool of himself by blubbering on about what a cutting edge and original technique is employed in Sienfeld by something that is nothing more than a simple running gag. In this case the running gag is that the character George Costanza uses a false name (Art Van Delay) to try to impress people. Even though similar running gags go back to the beginnings of performance, Johnson treats it as if it’s the most original and creative thing since sliced bread. Yet he offers no explanation at how this running gag is any more creative than Jack Benny’s ‘tightwad’ jokes or Mr. Ropers ‘turn to the camera and grin’ bit that was worked into several Three’s Company episodes.
Still, this doesn’t prevent Johnson from concluding that these more complex TV characters and narratives are turning all of mankind into this super insightful observer that can read emotions, intentions and motives better than someone who doesn’t watch TV shows. And the ridiculous thing about Johnson’s limited thinking is that if people really are learning their life lessons from so-called “complex” TV characters and content, and if they are really operating under the false notion that being an expert on what strategies Reality show characters should use, or what plot twist the Sopranos is going to take, makes them an expert on real life issues, then they are going to make some terrible decisions in real life. I’m talking “voting for George W. Bush” caliber terrible decisions.
Overall, due to the carelessness of thought and the over rationalization and leaps in logic Johnson makes in nearly every one of his arguments, it’s becomes way too easy to dismiss his entire book as nonsense. I recommend you ignore this book completely.

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Comments (showing 1-2 of 2) (2 new)

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message 1: by Mary Ronan (new)

Mary Ronan Drew Your review makes an argument for us to read the book as a warning rather than to ignore it. Despite the author's attempt to convince us otherwise, it's a good description of the destructiveness of the popular culture of which he is a victim. There's so much to learn and so much wasted time.

There were a couple of books a few years back that make that argument - intentionally - Amusing Ourselves to Death by Neil Postman, and The Unreality Industry by Ian Mitoff. But things are much worse now and this sort of book is the result of too many years of exposure to dreck. Good review.


message 2: by Ed (new) - rated it 1 star

Ed Wagemann Thank you, I'll take a look at those two books you mention. To me, one of the most frustrating things about people who are addicted to tv is that they are missing the big picture entirely. Maybe reality is too scary fro them, maybe they dont want to know that big corporations are unethical, that our government kills innocent children in foreign countries and that cell phones cause brain cancer. So they escape into this goofy stuff that the tv pollutes their brains with.


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