John's Reviews > HeroQuest: Core rules

HeroQuest by Robin D. Laws
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May 12, 2011

liked it
bookshelves: role-playing, gaming
Read in May, 2011 — I own a copy , read count: 1

It took me a couple of tries, but I finally finished reading this set of rules, and it turns out that I rather like them.

The game uses a relatively simple core mechanic and a design philosophy that puts the narrative story first above other considerations. I'm looking forward to running a game using these rules, even though there are one or two mechanics in the game that I dislike.
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