Peter's Reviews > The Player of Games

The Player of Games by Iain M. Banks
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Mar 13, 11


How to like this book...: This is not a book for purists (Iain Banks or Sci Fi). This is the most Culture-d(imho) of Banks' books. All the amusing ship names and foul mouthed witty droids are here, plus excellent alien races and sly and not so sly reference to modern popular culture. There are some great themes about boredom, cheating, redemption and the glory of untamed cultures with primaeval urges and how attractive that can be. The Culture does not come out of this one unscathed; but the rationale for its power and success is evident.

Banks continues a theme started in Consider Phlebas about the importance of games in a society where much of the danger, and therefore excitement has been diluted by obsessive and overbearing technology - people cannot even die decently and eventually get bored and order themselves to be destroyed; it seems that immortality will eventually suck.

The visceral thrill that the protagonist feels when he realises that his entire reputation is on the line because he has cheated is relevant to how we currently live today, fairly insulated from excitement or having hygiencally cleansed experiences like bungy jumping to try and reconnect with our limbic system and some more basic pleasures like, fear, lust and anger.

If you like the Culture element of Banks' books then this is the one to read and if you like a bit of redemption and thoughtfullness then go for it!
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