Joel's Reviews > Halting State
Halting State
by Charles Stross (Goodreads Author)
by Charles Stross (Goodreads Author)
Joel's review
bookshelves: 2011, audiobooks, sci-fi-fantasy
Feb 16, 11
bookshelves: 2011, audiobooks, sci-fi-fantasy
Read from February 06 to 14, 2011
Charles Stross decided it would be a good idea to write Halting State entirely in second person. I briefly toyed with doing the same for my review, but then I remembered that I already did that, and it wasn't that amusing.
Then I thought maybe I would do the whole thing in code like a l33t haXor, which would have been appropriate since this book finds it the height of amusement to throw around with-it language like "n00b" and "pwned."
Then I realized that it is obnoxious to force readers to suffer an affected writing style or stylistic quirk unless you have a really good reason, and "because it's cute and mildly thematically relevant" is not a good enough reason, are you listening, Charles Stross?
I did not like this book, perhaps because it is about the online gaming community, by which I mean obsessives who spend way too much time playing World of Warcraft, and my idea of a video game binge still tends more toward playing through all of Super Mario World in one night. Maybe if you play Everquest enough to think it is funny to call it "Evercrack" (do people still play EverQuest?), then this book is a hilarious romp of in-jokes and references.
If you do not, though, it is a dull, unimaginative slice of near-future sci-fi that was quite possibly dated before the manuscript was fully edited.
Near-future stuff is tough because if you predict wrong, you just look silly (where are the intergalactic army brigades of 1997, Joe Haldeman?). Stross plays it safe by predicting almost nothing. In 202X, we'll all still be playing online games with fantasy-themed avatars and using the same tired netspeak. The only difference is we will use VR goggles (the future of 1994!) and the U.K. will have collapsed (also the U.S. economy, oh, daring). Everyone will be a gamer, to the point where a virtual crime committed inside of a game could have global economic effects to the tune of billions of Euros! Possibly. I admit I didn't quite follow all of it.
But basically, it goes like this: crime is committed inside a video game when a bunch of in-game objects (spells, swords, treasure) are stolen. Cops and insurance companies get involved and investigate. Larger conspiracies unfold. It almost sounds interesting.
But then the first 2/3 are all about setting up the gaming culture, describing avatars, going off on tangents about how you'll be able to check Yelp! reviews in the future using a virtual in-glasses display (no, really, there is a long bit about looking up a good restaurant online), and poorly developing a cast of four stock point-of-view characters via the aforementioned unwise decision to write entirely in second person (I guess because YOU are the character in this video game obsessed narrative). (And to clarify: that means that the "you" you are reading about is referencing four samey characters, which can make it hard to remember who you are at any given time, even though the chapter titles tell you which character is featured.)
Only in the last part are the real stakes revealed, if by "revealed" you mean "explained via a series of confusing expository conversations."
The worst are the "action sequences" set inside a game, which clearly have absolutely no real world impact and are thus about as interesting as watching your nerdy cousin play X-Box. Game over. No continues.
Then I thought maybe I would do the whole thing in code like a l33t haXor, which would have been appropriate since this book finds it the height of amusement to throw around with-it language like "n00b" and "pwned."
Then I realized that it is obnoxious to force readers to suffer an affected writing style or stylistic quirk unless you have a really good reason, and "because it's cute and mildly thematically relevant" is not a good enough reason, are you listening, Charles Stross?
I did not like this book, perhaps because it is about the online gaming community, by which I mean obsessives who spend way too much time playing World of Warcraft, and my idea of a video game binge still tends more toward playing through all of Super Mario World in one night. Maybe if you play Everquest enough to think it is funny to call it "Evercrack" (do people still play EverQuest?), then this book is a hilarious romp of in-jokes and references.
If you do not, though, it is a dull, unimaginative slice of near-future sci-fi that was quite possibly dated before the manuscript was fully edited.
Near-future stuff is tough because if you predict wrong, you just look silly (where are the intergalactic army brigades of 1997, Joe Haldeman?). Stross plays it safe by predicting almost nothing. In 202X, we'll all still be playing online games with fantasy-themed avatars and using the same tired netspeak. The only difference is we will use VR goggles (the future of 1994!) and the U.K. will have collapsed (also the U.S. economy, oh, daring). Everyone will be a gamer, to the point where a virtual crime committed inside of a game could have global economic effects to the tune of billions of Euros! Possibly. I admit I didn't quite follow all of it.
But basically, it goes like this: crime is committed inside a video game when a bunch of in-game objects (spells, swords, treasure) are stolen. Cops and insurance companies get involved and investigate. Larger conspiracies unfold. It almost sounds interesting.
But then the first 2/3 are all about setting up the gaming culture, describing avatars, going off on tangents about how you'll be able to check Yelp! reviews in the future using a virtual in-glasses display (no, really, there is a long bit about looking up a good restaurant online), and poorly developing a cast of four stock point-of-view characters via the aforementioned unwise decision to write entirely in second person (I guess because YOU are the character in this video game obsessed narrative). (And to clarify: that means that the "you" you are reading about is referencing four samey characters, which can make it hard to remember who you are at any given time, even though the chapter titles tell you which character is featured.)
Only in the last part are the real stakes revealed, if by "revealed" you mean "explained via a series of confusing expository conversations."
The worst are the "action sequences" set inside a game, which clearly have absolutely no real world impact and are thus about as interesting as watching your nerdy cousin play X-Box. Game over. No continues.
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Reading Progress
| 02/06/2011 |
|
15.0% | ||
| 02/07/2011 |
|
40.0% | "you know writing an entire book in second person is annoying, but you do it anyway. you agree, but you are still reading it. wait, who are you again?" 4 comments | |
| 02/10/2011 |
|
65.0% | "now you are wondering why you have written a book with such low stakes. 70 percent into your plot and almost nothing has happened! you quickly try to think of a way to spice things up. maybe the whole plot has been about terrorism?" | |
| 02/13/2011 |
|
90.0% | "wow, you're starting to realize your book is really quite boring. why did you find it necessary to include all of those scenes where the characters sit around and make suppositions about the plot?" | |
| 02/14/2011 |
|
100.0% | "you have almost no idea what happened in the last quarter of your book. you wonder if anyone will notice. oh well, you have been nominated for the hugo like six times already, it's not like they're going to pass on this one just because it isn't any good." |
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hmmm. it kind of touched on that. but only in the broad sense of, people were going to sell these virtual goods on ebay for real dollars (well, euros). it isn't a major theme though; he's more interested in the ability to use the medium of the game's infrastructure as a way for nefarious criminals to infiltrate the "real" world. of course it is nonsense because the plot hinges on a macguffin of some kind of universal encryption code for game/social networking access that is never explained all that well.what i think is kind of a fun thought experiment is realizing that increasing all currency is just basically a mutually accepted shared delusion at this point, since not only is the gold standard a thing of the past, but every country is so in debt to every other country and so interconnected that we just go on faith that the world economy will keep on keeping on.
i haven't written stross off totally. i just think this one got off on the wrong foot in general -- the gaming backdrop wasn't interesting enough to me, and he didn't do enough with it besides. i want to try Glasshouse.
The second person thing is just a joke about how games-masters in pen-and-paper RPGs always refer to the player-characters as "you". Not a very funny joke, mind.
Robert wrote: "The second person thing is just a joke about how games-masters in pen-and-paper RPGs always refer to the player-characters as "you". Not a very funny joke, mind."yeah, that's what i figured. that's what i meant when i said "it's cute" wasn't a good enough reason.
I guess I liked this more than you, but I did find the idea that everybody will be some kind of RPG player in ten years' time utterly preposterous.
Did you get the impression that maybe Stross had too many balls in the air? (Uh, twss.) That was my impression from the books I read of his: there were too many things going on, too many threads and concepts, and he just couldn't keep them all in the air.
i know. i do think more adults will play video games, but there's a big different between dad playing some playstation on the weekends and spending hours building up a virtual avatar. those immersion games will never be mainstream, they just won't.
Also, he was supposed to be the writer-in-residence at a local sf con that I go to, and he had to bow out because of personal reasons. :( I was looking forward to seeing him talk; I bet he'd be interesting.
Ceridwen wrote: "Did you get the impression that maybe Stross had too many balls in the air? (Uh, twss.) That was my impression from the books I read of his: there were too many things going on, too many threads..."it's funny, that fits with what i have read about his other books. my problem here was that for most of the book, he just has one ball and he doesn't do too much with it. he tosses in a few extra at the end but his act is still pretty weak. the plot gets pretty convoluted, but there are only a few "big ideas." (view spoiler)
I didn't really feel that way, Ceridwen, but I did feel like the transition from bizarre fraud to major-league global espionage threat was...about as likely as the idea that loads of people would sign up and pay to play live-action RPGs in which they have no clue what the objective is...
Okay, cool. Just curious. I'm still interested in Accelerando. I think I even own Glasshouse. I'll get to them someday.
Luke wrote: "Don't read Accelerando as a novel. It is a series of short stories. Some good, some meh."Huh, interesting. It's packaged as a novel, right? I wonder, sometimes, how these decisions get made.
The book sounds so silly. I've heard of short stories written in second person p.o.v, and one book that I can't remember for the life of me what it was called. But a second person narration for four characters? Now, that's just bogus.I agree with you on an author looking stupid when he writes about the near future and it doesn't happen because it's too far-fetched.


From my limited reading of Stross, I think he can do some really cool stuff about, of all things, econ theories. (Apparently Krugman's a big fan.) And I can't find the article right now, but there's some really interesting writing out there about virtual money and how that intersects gaming cultures and all that. Too bad this didn't explore that more, it sounds like.