I think Scarlett Thomas’s novel PopCo is deeply flawed, but I enjoyed it greatly nonetheless. I think it’s perfectly possible for that to be the case; while I occasionally shook my head at the book’s awkwardness, I stayed interested and engaged the whole time and found the ideas it takes up fascinating. Hobgoblin has told me many times how much he liked Thomas’s most recent novel Our Tragic Universe, and I’m looking forward to reading that one too.
Some of the awkwardness of PopCo is the kind of awkwardness that appeals to me: it spends too much time explaining too many things, it’s obsessed with ideas and technical details at the expense of narrative momentum, and it takes its sweet time getting the plot going. It lurches back and forth between background information and mini-lectures on the one hand and present action on the other.
But, fortunately for me, I found the background information and the mini-lectures interesting. They are about a lot of things, but chiefly about math, codes, and code-breaking. The main character is a youngish woman, Alice, who works for the company PopCo, which makes games and toys for children and teenagers. Alice’s job is to make kits for children on spying, detective work, and code-breaking. She has learned all about codes from her cryptanalyst grandfather, and she has a good grasp of math, gained from her mathematician grandmother. Codes aren’t purely cerebral puzzles for Alice, though; her grandfather gave her a necklace when she was young that contains a code her grandparents expect that will she one day crack.
Read the rest of the review at Of Books and Bicycles