Jarrah's Reviews > Hikaru no Go, Vol. 1: Descent of the Go Master

Hikaru no Go, Vol. 1 by Yumi Hotta
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's review
Jul 09, 14

it was amazing
bookshelves: manga, sports-manga, setting-japan, setting-high-school, shounen-manga, ya, poc-protagonist
Recommended to Jarrah by: Katrina
Read in June, 2007

This review is for the series as a whole.

Sports manga based around the old Chinese board game go. Hikaru finds an old go board in his grandfather's attic. He seems to be the only one who can see the blood stains on it - and he's definitely the only one who can see the Heian era go player, Sai, who hovers over Hikaru's shoulder and frets at him because he won't play go. Despite this, it's not Sai who sparks Hikaru's interest in go - it's Touya Akira, the young player Hikaru's own age whose drive and passion (and scornful hair-flicking of awesome) captivate Hikaru from the moment he meets him.

I'm so completely smitten with this series. They're all such dags, and then you get the pics with Touya in his perfectly pressed school uniform with his hair blowing back in the imaginary wind and his go stone dramatically held between two fingers - such dags. It's fantastic. I don't pretend to know the genre very well, but the rest of the manga I've read has all been so super hero and tortured souls, and then you have Hikaru and the Go Club. And I love. And the art is so gorgeous.

It's the dynamic between Hikaru and Touya that truly makes this series, though. Their rivalry is intense and fierce, but it's not about grinding the other into the dust - it's about being obsessed and moving forward and basically being in love with each other. Touya wakes Hikaru's love of go and puts steel into his sunny disposition, and Hikaru is the only one who can make the perfectly-pressed and well-behaved Touya Akira lose it and yell and wave his arms around and they are perfect.
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