Erin's Reviews > Gamer Theory

Gamer Theory by McKenzie Wark
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's review
May 08, 10

bookshelves: game-theory-design
Read in April, 2010

Who is this book written for? Game Designers? I don't know many designers who could dig through and decipher prose like this:
"When the topographic develops one dimension of telegraphy--its flow of information across space--the topological develops the other--its intricate coding and addressing. Where the topographic is an analog flow, the topological is the digital divide. It is a line of another type. It is a line that, for a brief, burning moment, reignited the dreams of a topos."

Got that? Yeah. Dense. This is academic writing at it's best. It's not that Wark doesn't have interesting insights. It's that Wark writes them as a scattered academic and who has time to dig through all that. Apparently I did. But that's a fluke.
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