cover title author avg rating rating my rating date read date added Up arrow
 
The Design of Everyday Things
4.15
not set
May 06, 2012
 
First Person: New Media as Story, Performance, and Game
3.54
not set
May 06, 2012
 
What Video Games Have to Teach Us about Learning and Literacy
3.89
not set
May 06, 2012
 
A Casual Revolution: Reinventing Video Games and Their Players
3.49
not set
May 06, 2012
 
Man, Play and Games
3.89
not set
May 06, 2012
 
All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture
3.48
not set
May 06, 2012
 
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
4.25
not set
May 06, 2012
 
A Theory of Fun for Game Design
3.95
not set
May 06, 2012
 
Level Up!: The Guide to Great Video Game Design
4.12
not set
May 06, 2012
 
Level Design: Concept, Theory, and Practice
3.83
not set
May 06, 2012
 
Game Feel: A Game Designer's Guide to Virtual Sensation
3.87
not set
May 06, 2012
 
The Art Of Computer Game Design
3.83
not set
May 06, 2012
 
How to Do Things with Videogames
3.69
not set
May 06, 2012
 
Unit Operations: An Approach to Videogame Criticism
3.71
not set
May 06, 2012
 
Gamer Theory
3.29
not set
May 06, 2012
 
Fun Inc.: Why games are the 21st Century's most serious business
3.39
not set
May 06, 2012
 
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
3.81
not set
May 06, 2012
 
The Art of Game Design: A Book of Lenses
4.40
not set
May 06, 2012
 
Extra Lives: Why Video Games Matter
3.57
not set
May 06, 2012
 
1001 Video Games You Must Play Before You Die
3.77
not set
May 06, 2012
 
Understanding Comics: The Invisible Art
4.01
not set
May 06, 2012
 
Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form
3.88
not set
May 07, 2012
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