I've been reading (and re-reading) this book for the last 2 years, and it's fantastic! So many tremendous names in Computer Graphics contributed to th...moreI've been reading (and re-reading) this book for the last 2 years, and it's fantastic! So many tremendous names in Computer Graphics contributed to this book, so you know it's got terrific information. Ken Perlin and Stephen Worley both contribute chapters on their respective noise algorithms, so you're hearing their wisdom first hand!
Like I said, I'm still reading it - I jump around a lot, and mostly read the lighting/texturing side of the book. I haven't spent much time reading the modeling stuff, but I think its safe to assume that it is equally good.
If you know this title, you already know it's the Digital Lighter's Bible. Every page is wonderfully informative, and sports spectacularly full-color...moreIf you know this title, you already know it's the Digital Lighter's Bible. Every page is wonderfully informative, and sports spectacularly full-color image examples to accomany the concepts (a big help when discussing color!!).
Some people are put off by it's lack of platform-specific information, but he's really illustrating concepts, not executions. I think this books gives you enough of a starting point that you can easily (or with a few Google searches) find your own methods.
If you're thinking of becoming a CG Lighter or Shader Writer - BUY THIS BOOK. Or better yet, buy the second edition!(less)
If you know this title, you already know it's the Digital Lighter's Bible. Every page is wonderfully informative, and sports spectacularly full-color...moreIf you know this title, you already know it's the Digital Lighter's Bible. Every page is wonderfully informative, and sports spectacularly full-color image examples to accomany the concepts (a big help when discussing color!!).
Some people are put off by it's lack of platform-specific information, but he's really illustrating concepts, not executions. I think this books gives you enough of a starting point that you can easily (or with a few Google searches) find your own methods.
If you're thinking of becoming a CG Lighter or Shader Writer - BUY THIS BOOK.(less)
This is THE definitive work on the Renderman API. This review would be too involved if I chose to cover all the highlights of this book, so allow me t...moreThis is THE definitive work on the Renderman API. This review would be too involved if I chose to cover all the highlights of this book, so allow me to summarize: Learning Renderman? BUY THIS BOOK.(less)