Alloy of Law picks up several hundred years after the conclusion of the original Mistborn trilogy, which suits the universe very well. While it mightAlloy of Law picks up several hundred years after the conclusion of the original Mistborn trilogy, which suits the universe very well. While it might be fun to follow on the events of the Founders directly after the resolution of Hero of Ages, rolling the clock forward lets Sanderson inject some novelty into the universe and freshen up what he'd otherwise explored so thoroughly.
I found Alloy of Law to be a lot more fun than its predecessors. Sanderson wrote the original trilogy to be an epic, and epic it was. Hand in hand with that decision was the pervasive sense of dread as the protagonists hold on by the merest of threads right up until the very end. To put it differently, reading the Mistborn trilogy is an exercise in anxiety management.
Alloy doesn't suffer from that. By this point, the universe feels like a fine red wine that's finally had an opportunity to aerate. The novel ends in such a way that Sanderson could return to the universe, either directly following on the events in this novel (probably) or further down the road. An almost episodic, but appropriately meaty, adventure concludes and exposes the foundations of a larger plot. Even so, what's hinted at isn't writ, as Sanderson once puts it, "on the scale of Elendel." The excursion is much less dense because it doesn't begin the a plot to assassinate a god-emperor....more
Sanderson's strength as an author in this space comes from his ability to create fascinating systems of "magic" and providing a self-consistent logicSanderson's strength as an author in this space comes from his ability to create fascinating systems of "magic" and providing a self-consistent logic to them. Hero of Ages draws the Mistborn trilogy to a close not by linearly expanding what he'd previously introduced, but by exploring new depths and tying off carefully laced plot threads. As events converge towards the conclusion, we can see Sanderson's skill as a storyteller emerge by involving the reader in the careful game of dramatic irony. Even then, he still twists the plot on the reader and manages to work in surprises contrary to the reader's conclusions.
In the context of the trilogy, I felt this to be on par with the first novel. The second novel in the series - The Well of Ascension - was good, but the pacing was a bit screwy. I refer to that book as "Elend Venture and the Chamber of Infinite Tension". The pacing in this third book is much better; it never feels so bleak as WoA despite the increased stakes in this book.
Sanderson has yet to disappoint, and I think this book and this series is sure to delight anyone interested in the genre....more
Bone is a graphic novel that deftly evolves from a tale of strangers in a strange land to low-fantasy epic - replete with dragons, secret destinies, sBone is a graphic novel that deftly evolves from a tale of strangers in a strange land to low-fantasy epic - replete with dragons, secret destinies, sundered monarchies, and dark days - over its course. What begins as a lighthearted adventure becomes something engrossing that brings meaning and dimension to what could otherwise too easily remain two dimensional characters. The Bone cousins themselves evoke a nostalgia for a lost age of characters, reminiscent of the mischievous Mickey days or the Marx brothers.
This graphic novel is a masterpiece of pacing - to read it is to find yourself conceding, "Oh, just one more chapter." It will be rather surprising how rapidly 1300 pages will fly by....more