I probably would have enjoyed this more if I was familiar with the iOS mobile game, or the Infinity Blade franchise in general. As it were, I've never...moreI probably would have enjoyed this more if I was familiar with the iOS mobile game, or the Infinity Blade franchise in general. As it were, I've never played it, I don't even know the first thing about it, so I was not surprised at all at how often I felt lost while reading this and at the many questions I had after I finished.
I admit I picked this up because it was penned by Brandon Sanderson. But despite being written by one of my favorite fantasy authors, I didn't find anything too impressive about this novella. The franchise isn't Sanderson's own creation so he obviously had certain limitations to work within and guidelines to follow. I could tell he wasn't "stretching out" as much as he could with his writing talents, possibly due to the fact that he didn't have his usual freedoms.
I'm proof that this book is readable even if you don't play or if you are not a fan of the game, but a lot of it will end up being confusing. As this short story is meant to be the bridge between the first Infinity Blade and its sequel, it is really meant for those who want more background into the story of the game it's based upon. (less)
Wow, shocker, a Warcraft book by Richard A. Knaak that got more than a one star rating from me. Seriously, I'm floored. Like, really. After suffering...moreWow, shocker, a Warcraft book by Richard A. Knaak that got more than a one star rating from me. Seriously, I'm floored. Like, really. After suffering through his last couple WoW novels Wolfheart and Stormrage, I was starting to think I might just be a glutton for punishment when I picked up Day of the Dragon, but to my surprise, it wasn't that bad at all.
Granted, that might not mean much since I'm using my special video game tie-in novel scale to rate and review this book, so take my praise with a grain of salt. Still, speaking as someone who'd pretty much given up on Knaak, I couldn't believe how much I actually enjoyed this! And that's despite his extremely annoying obsession with always referring to his characters by their hair color/profession/relationship to another character/anything else other than using that character's damn name like a normal person. Honestly, if I had to read something along the lines of "flame-tressed wizard" one more time, I was going to /facedesk myself into a coma.
Krasus and Rhonin are far from being my favorite characters, but it was nice to finally read the book that introduced them. I was also hoping to see more of how the romance first blossomed between Rhonin and his beloved wife Vereesa Windrunner, but apart from touching upon the attraction they felt for each other, they didn't really "get close" until the very end and it was practically a footnote. I think that was my biggest disappointment, whereas everything else in the story was pretty much par for the course because I was already familiar with that part of Warcraft history.
Anyway, I think I read somewhere that this was the first ever Warcraft novel, though somehow the writing in it seemed far better than some of Knaak's newer stuff. Its publication date as well as its place in the lore of the game world is what mostly drove me to pick this one up, and even now I'm still slightly amazed that I don't regret it.(less)
I'm sure I would have reviewed this differently if I hadn't played the games. As it is, the bulk of this book is simply a retelling of the events that...moreI'm sure I would have reviewed this differently if I hadn't played the games. As it is, the bulk of this book is simply a retelling of the events that happened in Assassin's Creed II and some of the memories in Assassin's Creed: Brotherhood, and having played those, reading the book after the fact proved to be a vastly inferior experience.
This is why I don't usually read direct novelizations of movies or games, etc (with the exception of Star Wars: Ep. 1-6, but that's more about collecting the hardcovers more than anything). Why bother, when it's usually so much more satisfying to play the original video game, especially in the case of the action/adventure-oriented AC series? When I read video game tie-in novels, I expect more than just a rehash of events; I expect additions to the lore or the setting, even if they have to focus on other characters. Think the Mass Effect series or the Dragon Age series.
Otherwise, this book was relatively well-written. Oliver Bowden does a good job bringing the story to life with words, though the pacing felt a bit off. However, I can't fault the author much for story or plot decisions, as I'm guessing he had to stay as faithful as he could to game (another downside of direct novelizations), not to mention likely deal with a multitude of restrictions from Ubisoft.
My opinion? Skip this if you've played the game. Though, I have to say after reading this, I've gained a deeper appreciation for video-game storytelling. The industry has certainly come a long way in this regard, when the events of a game can actually be adapted into a realistic, legitimate and more than acceptable full-length novel.(less)
I'd thought the first book was dark, but wow, Freedom (TM) takes it even further. Anyway, high marks on the story, but downgraded to 3 stars because I...moreI'd thought the first book was dark, but wow, Freedom (TM) takes it even further. Anyway, high marks on the story, but downgraded to 3 stars because I can't say it was the satisfactory conclusion I expected. I mentioned in the review of Daemon that in the second half of the book everything seemed to wind down, and I had hoped Freedom (TM) would rekindle it again.
It didn't play out that way, unfortunately. Mainly, it was because I felt many of the characters we met in the first book were relegated to the background in Freedom (TM). for example, characters like Ross disappear for long stretches at a time while new ones I didn't really care for were introduced. Natalie Philips, pretty much the only female character in these books, also felt completely useless and wasted. Even the presence of Matthew Sobol appears to have diminished, and it was the all powerfulness of his Daemon in the first book that made it such a thrilling read in the first place.
What this sacrifice bought, however, was a more in depth look at the Darknet and in the lives of people living in these semi-cyber reality societies that we only got a glimpse of in the first book. The concept is kinda cool, actually -- sort of like living in an online game come to life.
Speaking of which, the science and technology has also been dialed up big time. Despite the sci-fi nature of these two books, I find it very interesting how half of the reviews I've read talk about the plausibility of such a scenario, while the other half find it too farfetched and unrealistic. Admittedly, I fall into the latter group, but then again I'm no software designer or network systems expert. I suppose it all comes down to the reader, and his or her interests and knowledge in the novel's topics.
If there's one big gripe I have about this book, it's that at times it could get very "preachy". I find this often happens with books involving groups of people trying to reconstruct civilization and build their own utopian societies. The author invests so much into describing the mission and trying to convince the reader, when really, I'm more interested in these ideas being shown rather than pounded in my face. In my opinion the time could also have been better spent, say, maybe developing the characters involving them more in the plot?
In any case, these two books constituted a very unique techno thriller, well worth the read.(less)
3.5 stars. A unique fictional take on the world of MMORPGs and video game AI. I liked this because in some ways it was very "Michael Crichton-y" in it...more3.5 stars. A unique fictional take on the world of MMORPGs and video game AI. I liked this because in some ways it was very "Michael Crichton-y" in its combination of action and thriller with science and technology, though I suspect that folks with extensive knowledge of programming and computer network systems will find some of the explanations and details in Daemon overly simplistic or flat out nonsensical.
The book doesn't really paint a very positive or flattering picture of gamers either, but I thought it was a fun read nonetheless, especially the first part of the book. Admittedly, the second half loses its steam somewhat, but then the novel had to go and end in an infuriating yet nail-bitingly intriguing cliffhanger, and so of course now I *have* to read the sequel.
In some ways, this book reminds me of Ready Player One, but it is much darker and more violent. Both novels involve filthy rich, reclusive, and renowned game developers who leave behind a legacy for their fans after their deaths. In RPO, James Halliday challenges the denizens of the OASIS to find the ultimate Easter egg by hiding a series of hidden clues and puzzles in the vastness of his virtual world. Fun! On the other hand, Matthew Sobol in Daemon is a psychopath who uses technology to kill people, relying on the news of his premature demise from a long battle with brain cancer to trigger a virus thst infects the internet, as well as using his games to recruit a secret army to cause chaos and anarchy to the world's economy and society. Diabolical!(less)
While I may play World of Warcraft off and on, one constant is my interest in the lore behind the game, an interest that extends to pretty much all MM...moreWhile I may play World of Warcraft off and on, one constant is my interest in the lore behind the game, an interest that extends to pretty much all MMOs I play, in fact. I’m always devouring every piece of lore and background information I can find, even if that means putting up with some not-so-well-written novels every once in a while. I’ve long discovered that looking for quality writing in most video game tie-in books is a lost cause.
Admittedly, I didn’t think Jaina Proudmoore: Tides of War was going to pose much of problem on that front, because I’m generally well-disposed towards author Christie Golden’s works. The book’s eponymous heroine is also a major WoW character that I’ve always liked and followed with interest.
Indeed, if you’ve kept track with WoW lore and characters as closely as I have in recent years, I think some of the events in ToW will impact you in more profound ways than if you hadn’t. The story reaches back in time to touch upon several important points in Jaina Proudmoore’s history, just as it looks to the future and hints at upcoming changes in the expansion Mists of Pandaria. It lays the groundwork in explaining how the Alliance and Horde will end up discovering the new continent, and why the two factions will be battling when they do.
As we all know, Garrosh Hellscream is now the leader of the Orcs and the Warchief of the Horde, and he has decidedly chosen to walk a much darker path than his predecessor Thrall. The much talked-about complete and utter destruction of Theramore is his responsibility, as are many other terrible actions in this novel, so you’ll probably despise him. Still, not everyone in the Horde shares his views, and this has resulted in a clear split within the faction. Somehow, I have a feeling that this dissension in the ranks will play an important part in a future story line.
In any case, I’m aware that Blizzard has a history of altering their characters with every new expansion, but that’s not always a good thing. Female characters (e.g. Tyrande Whisperwind, Sylvanas Windrunner) especially always seem to receive the short end of the stick in this regard, so I was initially worried that they were going to change Jaina in the same way.
My concerns were unfounded. Yes, Jaina is changed, but in my opinion, for the better! She did witness her entire city being destroyed and all of her closest friends brutally murdered; I would have been angrier and more frustrated if she’d remained the vapid and naive pacifist sitting up in her little tower sipping tea and twiddling her thumbs while waiting for the day Alliance and Horde will lay down their arms and sing Kumbaya around a campfire. Instead, she has finally taken a stand. She’s still the strong and independent woman she was before, but now with an edge.
In truth, it was actually Jaina’s reaction to the aftermath that saved this book for me. As much as I like Christie Golden, I admit her writing style can be hit or miss; sometimes she’s so over the top with her WoW novels that the prose can be so contrived to the point of being borderline insulting. ToW was like this. In my heart, I’d almost given up on the book until I reached the story’s climax. After that, I just couldn’t stop reading.
Like I said, it wasn’t the writing, nor was it really the story’s events because much of it was already public knowledge. In fact, the best part of the book was the description of Jaina’s emotions — the grief, the suffering, the guilt and the rage — all of which were very raw and believable. Though her desire for revenge was frightening and terrible, I couldn’t help but sympathize and a part of me actually rooted for her to go through with her desperate need for vengeance. I even found myself liking Jaina more when she was ruthless and cold, because that’s when I felt a real personality starting to come through. It made her more real, which also makes her more likeable at least in my eyes.
Jaina also seems to have finally gotten over pining for Arthas. Speaking of which, there is a small aspect of romance in ToW, though I felt it sometimes got in the way of the story (like standing in the middle of the ruins of Theramore is where you choose to share your first kiss? Come on!) Regardless, I’m hoping that she’s finally found someone worthy of her, because we all know poor Jaina’s had pretty bad luck in the past when it comes to boyfriends.
In sum, writing-wise Christie Golden has delivered much better, but if you can put up with the mediocre writing that’s almost “fan-fic-y” in its hokeyness, I recommend this for fans of WoW especially if you plan on heading into MoP. I’m sure you can always get the whole story by looking up some two-line summary on some wiki page, but the canvas of emotions and feelings that you get from this novel is what makes it worth reading.
(view spoiler)[I leave some final random thoughts here because of spoilers, and also because I just don’t think I can wrap up a discussion about this book without admitting how upset I felt over Rhonin’s death; I was surprised that it affected me even more than Theramore being wiped off the map. I’ve never particularly liked the way his character was written by Richard A. Knaak, but at the same time he was always much more than just “that leader of Dalaran guy standing in the Violet Citadel.” He was a father and a husband, which makes me sad now, wondering would happen to his wife Vereesa Windrunner (and god knows that family has seen its fair share of heartbreaks) and their half-elven twin sons. (hide spoiler)](less)
An unexpectedly well-written and decent read, considering it was a short story no more than about 50 pages. Given this is based on a video game, I was...moreAn unexpectedly well-written and decent read, considering it was a short story no more than about 50 pages. Given this is based on a video game, I wasn't surprised that half of it was descriptions of fighting and combat, but I was pleased to see that the other half also had some character development. There was even some of that lighthearted humor too, reminiscent of the game, and not too cheesy at all (well, at least in MY opinion).
As a further note, I'll admit I don't know much about the lore of TERA beyond the brief time I had with the game's beta, but nonetheless this kept me interested.(less)
This is probably one of the better Star Wars books by Drew Karpyshyn, which is quite a relief after the train wreck that I thought was Revan. It's ama...moreThis is probably one of the better Star Wars books by Drew Karpyshyn, which is quite a relief after the train wreck that I thought was Revan. It's amazing what a good writer he can be when he's not being rushed. Now that he has left BioWare, I'm glad he left us with this before moving on to his future endeavors.
For a while we've known that Satele Shan, the Grand Master of the Jedi Order during this time in the Old Republic, has a "secret son." Theron Shan first appeared in The Lost Suns comic and now he stars in his own novel, which aside from featuring his undercover agent/operative awesomeness also reveals a lot about his parents' history and his own mysterious past.
I could tell Drew K had a lot of fun writing Theron's story. From experience, I find that characters in books based on movies/TV shows/video games, etc. very often read like caricatures and hardly ever feel like real people. However, I thought Theron had a clear personality right away, and even smiled to myself a few times at his wit. I also enjoyed the supporting characters, Teff'ith the Twi'lek whose weak grasp of Galactic Basic was a nice touch, as well as Master Gnost-Dural who fans of the Star Wars: The Old Republic MMO will recognize as the keeper of the Jedi archives.
The story is pretty much your run-of-the-mill fare, but very entertaining nonetheless. There were the usual space combat and lightsaber battle scenes, but I was surprised at how well done they were. Drew Karpyshyn is very good at writing action, but I was even more surprised to see how well he tackled some of the emotional issues in this book. Like I said, he can be very good when given enough time to develop his characters.
One last thing I should note: I listened to the audiobook of this. Though I'm confident to claim Annihilation as a solid entry to the world of Star Wars novels, I have to mention the possibility that the quality of the audio version may have influenced my opinion. For one thing, it was my first experience with a Star Wars audiobook, so I've only just discovered the talent of Marc Thompson, who is probably one of the best narrators I've ever come across. His voices are simply phenomenal, and together with the sound effects and music I was just blown away.(less)
Hard to believe, but I have actually read worse. Which is why this book isn't getting the one star treatment from me that many other reviewers have ch...moreHard to believe, but I have actually read worse. Which is why this book isn't getting the one star treatment from me that many other reviewers have chosen to give.
But I'm probably being generous. After all, I was aware of the many errors and lore screw-ups that exist in this book, but I mostly chose to ignore them as I was reading. Granted, I give you that there were a few glaring, unforgivable mistakes. But quite honestly? You probably won't even notice most of them unless you're a hardcore Mass Effect fan going over the book line-by-line with a fine toothed comb. And a lot of them are so trivial that it makes no difference to the story anyway. I had the added benefit of reading the previous ME books a while ago, long enough for me to not remember the finer details anyway. As such, I was willing to let a lot of the errors slide.
Still. Errors aside, this book was just pretty bad. Mostly because it's poorly written, at least in my opinion. After all, how could a book with this much action in it yet be so boring? The writing is dry, unimaginative, unsophisticated, crude, clumsy. It's like Dietz barely even tried. To me, that's the biggest departure from the previous ME novels written by Drew Karpyshyn. At least you could tell DK cared about the IP; it's in the way he built up the world in the first three books, and in the manner he treated and developed his characters.
In any case, I found myself constantly drifting off while I was trying to get through this book, and was relieved when it was finally over. The way it went, I couldn't have cared enough to spot many of the lore mistakes while I was reading anyway, as I was too busy trying to stay awake.(less)
I'm sure I've said before that I would never read another World of Warcraft book by Richard A. Knaak, and yet here we are once again. I guess I just n...moreI'm sure I've said before that I would never read another World of Warcraft book by Richard A. Knaak, and yet here we are once again. I guess I just never learn my lesson.
Of course, I had my reservations, but my interest in the game's lore and characters won out in the end, especially since I discovered from the title and description that this book was going to be focused on King Varian Wrynn. I never really cared much for him as an in-game NPC, but after reading the World of Warcraft comics he started to really grow on me. I was curious what this book would add to his character.
I really shouldn't have bothered. I have to say he's pretty unlikeable in this book -- petty, arrogant, pig-headed, annoying...the list goes on and on. The worst part is, it was done in such a ham-fisted way in order to make the flimsy plot work.
This whole book also reads like a very bad piece of fan fiction. I know I shouldn't expect that much from game tie-in novels, but I've actually read some pretty decent ones in recent years and I think my standards are pretty realistic and I'm not demanding too much. The problem, I think, is Richard A. Knaak; I'm just not a fan of his writing. Guess I'll just stick with WoW books by other authors from now on. Christie Golden, for instance, has written some that I thought weren't too bad. (less)
Decent. Surprisingly so. I'm a big fan of the Dragon Age games and I also read David Gaider's previous DA books -- even though I thought the first boo...moreDecent. Surprisingly so. I'm a big fan of the Dragon Age games and I also read David Gaider's previous DA books -- even though I thought the first book was stronger than the second one.
Well, Asunder is probably better than both. You can tell Gaider really took his time with this; the story is well told and the characters fleshed out and more complex than expected. New faces are introduced, while some old ones return, which made this book all the more enjoyable for me.(less)
I was born in the mid-80s so I probably missed out on more than half of the movie/music/game etc. references in this book. Didn't matter, I still enjo...moreI was born in the mid-80s so I probably missed out on more than half of the movie/music/game etc. references in this book. Didn't matter, I still enjoyed the heck out of this. The story is rather simplistic, but once it got going i couldn't bring myself to stop reading.
I also loved how Ernest Cline described the relationships between the characters in the book. A lot of us online gamers can probably relate to the experience of making long-lasting friendships over the internet, the excitement and nervousness of meeting your online friends for the first time in real life but ending up connecting like you've known each other for years even though you've never met face-to-face until that moment, etc. I think he nailed that part perfectly.
A must-read for any MMO gamer, or anyone with a love for geek and pop culture of the 80s.(less)
I wanted to like this book, I really did. A month ago when I was so eagerly anticipating the release of Star Wars: The Old Republic: Revan, I didn’t e...moreI wanted to like this book, I really did. A month ago when I was so eagerly anticipating the release of Star Wars: The Old Republic: Revan, I didn’t expect I would be starting a review for it this way, and I really don’t like having to be negative, but what can you do.
Granted, it is possible that my high expectations may have clouded my judgment. For one thing, I’m a big fan of Drew Karpyshyn — he wrote the Star Wars Darth Bane trilogy and also the Mass Effect novels that I found I really enjoyed. But more importantly, I’m also a big fan of the character Revan, having been obsessed with and emotionally invested in his story from the Knights of the Old Republic games. Still, I have a feeling that even the most casual of readers picking this up will find many problems with the writing and execution of this novel.
To be fair, I’ve been following Drew K’s blog for a while now, and on it he occasionally talks about the pressures of looming deadlines and the challenges of meeting them. His writing in Revan appears to be the latest victim of this restrictive time crunch, as it’s definitely not his best work. This is a shame for two reasons: 1) He’s usually capable of much better writing, and 2) I would have pegged him as the perfect author to tell Revan’s story, as he was intimately involved with the development and writing of the first KOTOR game.
Another reason why I think the book was a rush job is how well it started out in the first handful of chapters, versus how everything started unraveling and falling apart in the second half. I’d glimpsed some of the not-so-positive starred reviews prior to finishing the novel, and thought to myself, “Nah, this isn’t that bad.” But then I hit part II. And I began to understand.
First of all, in retrospect so much of the book felt like filler, lengthy exposition sequences and drawn-out descriptions. While I understand the need to bring readers up to speed with the events of KOTOR (for those who have never played the RPG or need a refresher — it’s been about 8 years since the game’s release, after all) I lamented the fact it came at the expense of scenes that actually required details and a more in-depth look. Instead, important action sequences and scenes that actually drove the plot forward or called for more emotion were completely glossed over.
Second, the book was so short. It’s not like there wasn’t enough to write about. Like I said, so much of the novel could have been fleshed out and made better. It just felt like the author needed it to be over and done with, fast.
Third, there was a very noticeable shift in focus by the end of the book. I thought I began by reading about Revan, but little by little, he started taking more of a background role, and by the final chapters it was clear the emphasis was more on the Sith character of the novel, Lord Scourge. I just found this odd, and I still don’t really understand the purpose.
Nonetheless, there is still plenty of Revan, which is one of the reasons why I couldn’t just toss this book aside. There will be answers to some big questions left behind by the ending of KOTOR and KOTOR II, and for this reason I don’t regret reading it at all. The Jedi Exile also plays a huge role, and it is in this book that she is finally identified and given a name — Meetra Surik.
However, speaking of characters, don’t expect many of the companions from the games to make an appearance. The three that get the honor are Canderous Ordo, T3-M4 and Bastila Shan. The rest like Mission Vao, Zaalbar or HK-47 are only mentioned in passing, or given some weak excuses why they couldn’t show up. Carth Onasi doesn’t even get a mention, and while admittedly he was one of my more whiny and annoying BioWare boyfriends, I couldn’t help but notice the snub. Ouch.
I don’t want to make it sound like Revan was all bad. I personally liked a lot of the dialogue, though I think I’m probably in the minority with regards to this. I definitely think dialogue-writing is Drew Karpyshyn’s forte, but while some lines might work well in a video game, I admit they don’t always translate well onto a page in a novel. Some plot points were predictable, but in general I enjoyed the story. And finally, like I said before, the book does manage to bring some form of closure. Sort of.
This does beg the question: Is closure — that is, a truly satisfying conclusion that emotionally invested KOTOR fans have been waiting almost a decade for — even possible for an epic story like Revan’s? Honestly, I believed the answer is yes. And I still do. Which is why I had such high hopes for Revan. Despite my biases, I still think it could have been the book to bring ultimate closure to the KOTOR series. If only Drew K had been given enough time.
So, to wrap this review up, you may find Revan interesting if you’re into Star Wars novels or game tie-ins in general. I say read this book if you’re fan of the character and the KOTOR games. You might end up disappointed, but you’ve come this far, so might as well finish up. Also read this book if you’re really into the upcoming Star Wars: The Old Republic MMO. There will be quite a few mentions of Revan and his adventures in the game, so knowing the character’s background might enhance the story behind those quests for you, but it’s definitely not required knowledge.
But if you don’t know much about the lore behind SWTOR and the Old Republic era and are thinking of reading this to get pumped for it, I would rethink that decision. For that, you’d be better off playing KOTOR.(less)
I'd been looking forward to reading the story of Anvil Gate ever since I played Gears of War 3 and especially after I finished reading the first two b...moreI'd been looking forward to reading the story of Anvil Gate ever since I played Gears of War 3 and especially after I finished reading the first two books. However, it just wasn't what I expected.
Following the pattern of the series, what happened at Anvil Gate is told via flashbacks, while in the present day humanity continues to struggle to survive. But unlike how I felt about Aspho Fields and Jacinto's Remnant, I had little to no interest in the flashback sequences. The story of Anvil Gate isn't bad, just that it was completely overshadowed by the much more exciting events that was happening in the present day. So often I just felt like skimming the sections with Anvil Gate just so I could get back to what was happening to our characters on Vectes, which I felt was more the "main story" in this novel.
But Karen Traviss continues to give good insight into the personalities of the main characters. This time, we get to learn more about Damon Baird who I didn't really care for while I was playing the game, but I grew to like him more because of this novel. However, I was disappointed that there wasn't more of my favorite character Sam Byrne, given how in her backstory she is from Anvil Gate, but I did get to find out more about her parents.(less)
3.5 stars. I enjoyed this book for the same reasons I enjoyed the first Gears of War book -- the character building, background, dialogue, etc. Howeve...more3.5 stars. I enjoyed this book for the same reasons I enjoyed the first Gears of War book -- the character building, background, dialogue, etc. However, I felt the main plot line dragged a little and the story was anti-climatic. (less)
Surprisingly good. First time I've ever read anything by Karen Traviss, but I've heard of her because of her Star Wars Republic Commando novels. She d...moreSurprisingly good. First time I've ever read anything by Karen Traviss, but I've heard of her because of her Star Wars Republic Commando novels. She does a very good job writing scenes of battle and war, as well as the camaraderie between solders. I also very much liked the dialogue between the characters in this book, and she has really filled them out by what they say and how they act. In fact, I liked the "character building" parts of this novel much more than I liked the action.(less)
2.5 stars. I knew what I was getting into when I picked up this book and I wasn't not expecting high literature, but the plot was just a mess. Granted...more2.5 stars. I knew what I was getting into when I picked up this book and I wasn't not expecting high literature, but the plot was just a mess. Granted, being a tie-in novel I realize it has to conform with Blizzard's ever increasingly complicated lore, but the writing was also disappointing. Christie Golden is usually hit or miss for me, and I enjoyed her writing in her last WoW book, The Shattering, a lot more. (less)
Worried about spoilers, I didn't start this anthology until I was finished with the game. In the end, I don't think it really mattered. The stories in...moreWorried about spoilers, I didn't start this anthology until I was finished with the game. In the end, I don't think it really mattered. The stories in this collection takes place in the world of L.A. Noire, but none of them were really directly related, though I liked how couple stories provided a little background information into some of the cases.
I liked most of the stories, some more than others. Nevertheless, my guess is that fans of the noir genre probably won't think much of this book, but those familiar with the game might find it enjoyable, or at the very least a fun enough read. Still, not bad for a freebie.(less)
We first met him in a Star Wars: The Old Republic game trailer — the mysterious masked Sith that brought down the Jedi Temple during the sacking of Co...moreWe first met him in a Star Wars: The Old Republic game trailer — the mysterious masked Sith that brought down the Jedi Temple during the sacking of Coruscant. Darth Malgus, dark lord of the Sith, was the one who led this brutal assault and cut down countless Jedi on their own sacred ground. Now he is one of the main characters in Deceived, the second book in the SWTOR series by Paul S. Kemp, which tells the story of the attack as well as the calamitous events which came afterward.
On the surface, Deceived might just be another novel based on a video game, but after reading it, I admit the quality of the storytelling took me by surprise. Even as Star Wars novels go, I have to say it is better than most. Granted, it is still your standard Star Wars fare — you have your archtypal tale about a Jedi and her comrade pitted against a Sith Warrior and the dark side and such. But still, it was refreshing to read a game book for once and get the sense that the author is actually more interested in telling a good story rather than trying to write a blatant MMO marketing piece that attempts to showcase every single player class and their abilities (which, incidentally, was my main complaint about the first SWTOR book).
That is not to say Deceived is completely devoid of references to the upcoming MMO, just that I feel they are much less pronounced. In fact, in true BioWare fashion, what I think the book attempts to do is to set the stage for the type of light-side/dark-side interactions we can expect to see in TOR. Deceived does this by delving deeper into character motivations and ambitions, and treading the line of morality.
Instead of hobbling the story, the addition of this interplay actually made things better. Subsequently, I felt the characters of Deceived were more fleshed out than I would have expected from a video game tie-in or Star Wars novel, because of the personal reasons and internal conflicts that drive them. The angry and hate-filled Darth Malgus, for example, may surprise you with his tenderness towards the woman he loves. Similarly, the Jedi protagonist Aryn Leneer has her own reasons for turning her back on the Order and going rogue. The reader will also find the smuggler Zeerid struggle to make some difficult decisions, in the name of keeping his family safe.
As such, even though this book can be read as a standalone novel, if I have to relate it back to SWTOR, I want to say Deceived prepares us for the kind of moral dilemmas and questionable choices and we will no doubt face in-game. In the context of the novel, however, this also serves to provide in-depth characterizations for the heroes and villains, and helps readers connect to characters who are otherwise new to the Star Wars expanded universe and are thus relatively still unknown. It’s a win-win situation, really.
There were a few things that annoyed me about Deceived, and I feel I need to mention them. One of them pertains to Darth Malgus, who was the one I was most looking forward to reading about, but unfortunately he also turned out to be the weakest character for me. I felt that his evilness, anger, hate, and all that lust for destruction and melodrama was just a tad over-exaggerated, making him just another broody Sith Lord in the Star Wars line-up, overshadowing what depth he could have had. Aryn and Zeerid, on the other hand, were much more interesting to me.
The book also changes points-of-view very frequently, bouncing around, sometimes only after just a few paragraphs at a time. Word of warning, it can get taxing if you are unused to that. Thankfully, there are blessedly few subplots in this novel, which made the constant shifts bearable. I liked how the storyline in Deceived has a clear focus, and Kemp follows through with it very well.
I would recommend this book to fans of Star Wars, fans who are looking forward to the MMORPG, and even those who are just looking for a quick but fun video game-related read. If you enjoy scenes of lightsaber combat and space encounters, you will not be disappointed — in fact, you can even expect to read about the Sith attack on the Jedi Temple in all its glorious detail and appreciate it anew. However, there is also more to Deceived than just constant action; there is also a deeper poignancy and intensity behind the events that I honestly didn’t think I would find in a Star Wars game novel. Perhaps other readers will be pleasantly surprised as well.(less)
Whenever I have an underwhelmed opinion of something, I like to take some time to mull it over to ensure I haven’t been too hasty in my judgment. Afte...moreWhenever I have an underwhelmed opinion of something, I like to take some time to mull it over to ensure I haven’t been too hasty in my judgment. After considering it fully, however, my thoughts on Edge of Destiny remain the same, especially when I compare it to other books in the gaming tie-in genre or to Ghosts of Ascalon, the Guild Wars book that came before it. I would gladly recommend the latter, even to people who are just readers of fantasy fiction in general, but I don’t think I can say the same for EoD. Unfortunately, unless you are a fan of the Guild Wars franchise or familiar with the game, there is just not enough to hold you.
For one thing, author J. Robert King takes a different tack with EoD, focusing more on a plot driven story with little character development, with the goal of packing in a lot of action. Granted, that’s not always bad, and I’ll admit the first big fight scene had me turning the pages hungering for more. Well, as they say, be careful what you wish for, because fight and more fight was what I got. In fact, any development in the plot seemed designed to exist solely to throw the characters into battle, and when our heroes aren’t in a fight, they’re either winding down from one or getting ready for yet another. There is such a thing as too much of a good thing.
In short, I found it difficult to to get into the book because I found it difficult to care about the members of Destiny’s Edge. Between all the fighting, I barely got the chance to know who they were. That is not to say the characters didn’t have potential, or that there weren’t some very interesting dynamics between them, because they did and there were. Rytlock and Logan, for example, two bitter enemies who are on their way to discovering that they have more things in common than they’d care to admit. Snaff and Rojja, for another, in which the apprentice must come to grips with her love for her master all the while yearning to come out from living in his shadow. And of course, what about the relationship (romance?) between Logan and Jennah? Throw a beautiful, royal woman into the mix and you know this can’t end well. Despite it all being somewhat predictable, all the ingredients are there for some great character development, but for some reason, King stops short of taking things all the way, leaving it up to the reader to reason out the characters’ motivations. This led me to question a lot of the characters’ decisions in the end, and led to a lot of confusion when they acted what I felt was out of character, taking some of my enjoyment away.
However, I will concede that perhaps EoD was not written for someone like me. Despite having played Guild Wars and looking forward to Guild Wars 2, I know very little about the game lore and I was actually well past the halfway point before I realized Destiny’s Edge was a renowned group of adventurers already in the in-game mythos. The novel’s direction made a lot more sense to me after that. I still would have preferred more character development, but I can also understand how fans who are already familiar with Caithe, Eir, Logan, Rytlock, Snaff, Zojja and Garm, would probably be more interested in the details of their many great deeds instead.
Nevertheless, I still believe the matter is one of balance. A lot of action in a book is fine, but EoD had it in excess. I felt that the novel would have been a lot stronger if the imbalance could have been addressed with a greater focus on developing the heroes, their internal thoughts, and the relationships between them. I don’t want to reveal too many spoilers, but let’s just say that would have made for a much more emotional and absorbing ending. Furthermore, I think the book would also have appealed to a wider audience, the way Ghost of Ascalon had by giving readers a good background on the game lore and its protagonists without sacrificing the action.(less)
With the World of Warcraft expansion looming on the horizon, I thought it prudent to give this one a read before the cataclysm descends upon us all. A...moreWith the World of Warcraft expansion looming on the horizon, I thought it prudent to give this one a read before the cataclysm descends upon us all. As it turns out, my timing couldn’t have been better. Elemental invasions and other pre-Cataclysm events are unfolding on the live servers even as we speak. Since the novel deals with important WoW characters and their struggle to understand the increasingly unruly behavior of Azeroth’s elements, I felt it complemented my in-game experience nicely.
That said, if you’ve been following the pre-expansion coverage closely, nothing in this book should surprise you. Still, it’s worth the read especially if you’re a lore buff and wouldn’t mind further insight into the events of the game. For instance — Thrall in Nagrand. The quest line that went active recently will send you to see him and give you a general idea of what’s going on, but for more details and a deeper understanding of his role in Cataclysm, you absolutely have to read The Shattering. As for me, I don’t follow WoW news or play the game as much as I used to, so I only have a vague sense of why things are happening the way they are. Well, this novel was able to answer a lot of my questions.
The writing isn’t bad either…surprisingly. I say this because when it comes video game tie-ins, 4 out of 5 books are likely to give me a headache. These kinds of novels are often written for a wide age range, and are meant to be quick and easy reads — and I accept that. Still, generally when I pick up any gaming franchise novel, it’s for the story and not much else. I was also a little wary of Christie Golden’s writing after reading her last WoW book Arthas: Rise of the Lich King, because I found it too rushed and unconvincing.
But I have to say, as Warcraft books go, The Shattering was excellent. Some sections still felt rushed, but for the most part the book was well-paced. The quality of the writing wasn’t as consistent as I’d hoped, but there were a few parts that completely blew me away. I don’t want to give away any spoilers, so let me just say towards the end of the novel is a chapter where Thrall goes on a vision quest, and I felt that it was one of the best characterizations of a video game protagonist I have ever read. Christie Golden has succeeded tremendously in fleshing out his character and story.
In the end, ultra-casual WoW players or folks who don’t have a Warcraft background probably won’t find The Shattering too compelling. It’s not a bad book, but it was clearly written for existing fans of the game with prior knowledge of its lore and characters. Without that background, I’m afraid the book may seem shallow and confusing. On the other hand, this book will serve as decent support material to anyone curious about what the Horde and Alliance are up to in the events leading up to Deathwing’s return. I would not hesitate to recommend The Shattering to anyone who has an interest in Cataclysm, or Warcraft lore in general.(less)
Not too bad for a video game tie-in, and I really enjoyed myself, up until the very end. I would have given this book a higher rating, but the last 10...moreNot too bad for a video game tie-in, and I really enjoyed myself, up until the very end. I would have given this book a higher rating, but the last 10-15% of it just really fell apart, like the author was suddenly rushed to complete it or something. Several of the protagonists acted way out of character, and I generally felt that the conclusion was wrapped up rather clumsily. (less)
The third book in the Mass Effect series, and the first time I actually felt a twinge of disappointment. I felt the story was sloppier than the others...moreThe third book in the Mass Effect series, and the first time I actually felt a twinge of disappointment. I felt the story was sloppier than the others, filled with plot points that jarred me out of my reading, distracting me from really getting into the book. It almost felt like the author was rushed.
Also for the first time, I started to get very irritated with Kahlee Sanders. Characters in the book even made it a point to remind her she's not the best judge of character, but seriously, how many more times must she fall for traps and enemy ploys?
I also didn't really buy her "relationship" with Paul Grayson (warning: spoilers for Mass Effect: Ascension); like, come on, they were practically enemies in the last book, up until the very, very end when Grayson finally has a change of heart and sees the error of his ways. Even then Kahlee was bringing him in as a prisoner when he zapped her unconscious with a stun gun to escape. But now they're all buddy buddy with a "special" relationship? (less)
One thing I admire about Drew Karpyshyn and his books is his ability to make you sympathize with even the biggest jackwads. This is the guy who also w...moreOne thing I admire about Drew Karpyshyn and his books is his ability to make you sympathize with even the biggest jackwads. This is the guy who also wrote the Star Wars: Darth Bane books, and actually managed to make me cheer for that evil Sith Lord.
Same kinda deal here with the character of Paul Grayson -- a Cerberus agent, drug addict, and ruthless killer who follows the shady Illusive Man and follows all his crooked demands without question, including running dangerous experiments on his own daughter. So why the hell did I find myself rooting for him?
I liked this book; there is essentially no filler in these Mass Effect novels, just action and more action, the story constantly driving itself forward. Typical of a video game tie-in, but I find it much better written than many.(less)
I'm starting to really like Drew Karpyshyn. After reading his first Star Wars: Darth Bane book and now this, I'm convinced this is a guy who can write...moreI'm starting to really like Drew Karpyshyn. After reading his first Star Wars: Darth Bane book and now this, I'm convinced this is a guy who can write a concise novel without rushing the story.
Revelation was a pretty short book, yet I was surprised at how much I was able to get out of it. There was some strong character building, great action sequences, and even some background information into the technology and inhabitants of the Mass Effect World.
Like most novels in the video game tie-in genre, there were a few forced plot points that you just kinda have to make yourself go with. Despite that, I thought this was a great book, especially for lorehounds like myself, and it was a pleasure to read a game book that doesn't follow the typical "bunch of adventurers go on a quest" pattern. If you're interested in the story from the first Mass Effect game about how Anderson *almost* became a Spectre, Revelation has all the details.(less)