I both liked and disliked this sourcebook. There's a disconnect between the meaty parts and the flavour parts, so it's value depends on what you're loI both liked and disliked this sourcebook. There's a disconnect between the meaty parts and the flavour parts, so it's value depends on what you're looking for.
The flavour and lore parts are really great. It provides varied details that come together to paint a vivid world beneath the surface of Faerûn. There's a little bit of everything - the aberrations, the high societies of drow and duergar, invaders from another setting, even outer planar visitors. It's a great resource for world-building and underground adventures.
Too bad the meaty parts don't gel nicely. The new races presented are all uninteresting to me - I can't get a "feel" of what they're like (aside from the already well-established drow, duergar, and svirfneblin). They're also mostly high ECL races, which aren't really that nice to play. The prestige classes are boring - they wouldn't be enticing to players, both in terms of mechanics and in terms of role-playing. Some of them have odd nonsensical entry requirements. The items are adequate, with a few new materials and special attributes. The spells felt a bit unimaginative - with a large number of them being greater/lesser/mass variants and a whole bunch of node spells (magic-buffing earth nodes, a feature of the Underdark).
All in all, if you like the Forgotten Realms, and want to get a better picture of the Underdark, then this will be an awesome sourcebook. But if you're looking for more underground adventuring options and how to run more realistic subterranean explorations, then this would be a poor sourcebook....more
The final volume of this arc, so we say farewell to crew of the Realms Master. There appears to be a mixture of effort in this volume. The artwork sufThe final volume of this arc, so we say farewell to crew of the Realms Master. There appears to be a mixture of effort in this volume. The artwork suffered somewhat here. There were a lot of panels with bad character art, and some lazy panels where nothing much gets depicted. Story-wise, the arc where the crew found themselves with the lion-kin were pretty good. There's a theme of recovery and reflection there, after their disastrous encounter with an avatar during the Time of Troubles. And then there's a filler episode - which contains stale jokes - used to pad out the volumes I suppose. The ending was a nice touch, as it neatly wraps up each character and how they're stronger together....more
This volume contains two plot lines. The first appears to be a crossover with another series. It was kind of fun, but somewhat forced, the way the chaThis volume contains two plot lines. The first appears to be a crossover with another series. It was kind of fun, but somewhat forced, the way the characters team up.
The second plot line was set during the Time of Troubles, as the crew of the Realms Master gets stuck with an avatar. It was a rather dark story, touching on many sensitive topics. I didn't enjoy this at all as I felt that it was way over the top to the point where I felt that they were just plot device for plot device's sake....more
Volume 2 starts off with Dwalimor Omen's crew entering a new story arc involving a winged girl. The issues provide more backstory for Omen himself andVolume 2 starts off with Dwalimor Omen's crew entering a new story arc involving a winged girl. The issues provide more backstory for Omen himself and the halfling, plus a little budding relationship for paladin. It flows onto a Spelljammer plotline, which I'm not too familiar with, as Spelljammer was a bit too fantastic for me, so I never really liked the setting. The spelljammer parts were a bit dull, and the bits where they encounter local inhabitants were poorly done - I just can't imagine any random inhabitant of Krynn (yes, Krynn is featured) or Toril to not react much to spacefarers, or a random Realms inhabitant to know what an "asteroid" is. So Omen's crew was fine, the Spelljammer parts, not so much. Plus the artwork seems pretty poor here - seemed very inconsistent in quality....more
Volume 1 is actually a compilation of two stories, 4 issues each. Great nostalgia factor if you grew up with the Forgotten Realms as the fantasy worldVolume 1 is actually a compilation of two stories, 4 issues each. Great nostalgia factor if you grew up with the Forgotten Realms as the fantasy world.
The first story is "The Hand of Vaprak", where we're introducing to a band of adventurers led by a wizard, and together with two new recruits, managed to put an end to the evil artifact. What was awesome about this story is the appearance of Alias and Dragonbait (shown on some of the covers). Brings back memories. Elminster was in the shadows, as usual.
The second story is "The Dragonreach Saga", where the bands visit to Elminster got them tangled into a very serious matter, but taken in a rather light-hearted manner. Not quite sure how I liked this one; it builds upon the characters from the first story, but the way the main villain ((view spoiler)[a humanoid of unknown race, who wields a powerful artifact capable of decapitating dragons, and who summoned and rode the tarrasque (hide spoiler)]) was dispatched felt rather callous given the subject material. ...more
Follows Delina and her quest to find her brother, who she thinks is in trouble. Nice plot twist on that rather typical plot. The plot is simple, and tFollows Delina and her quest to find her brother, who she thinks is in trouble. Nice plot twist on that rather typical plot. The plot is simple, and the characters are not too deep, but I think the focus on it being fun and goofy, made even more so by the iconic Minsc, of the Baldur's Gate PC game series fame (plus one more cameo). It even gets to use "Go for the eyes, Boo, go for the eyes!" so very appropriately. Really enjoyed it....more