ITIL for Dummies provides a solid foundation on the essentials and basics of ITIL. Like other Dummies books, the author seeks to take a dry process orITIL for Dummies provides a solid foundation on the essentials and basics of ITIL. Like other Dummies books, the author seeks to take a dry process or set of guidelines and fleshes them out. That doesn't necessarily mean stories and fabricated examples (although this book has a few of those); that means offering some outside-the-box thoughts on what something means and how you might do something about it.
I can see this being one of those handy references. I also suspect that a second reading would prove beneficial because going through the first time can only hope to embed so much!
I'm going to leave this at 3-stars until I've had time to cogitate on the content. It might actually warrant 4-stars....more
Good book that I'm inclined to review after reading more on the method.
Too frequently the author refers to "powerful methods", which got on my nerves.Good book that I'm inclined to review after reading more on the method.
Too frequently the author refers to "powerful methods", which got on my nerves. However, I like the fact the author went to the effort to pointing out where Prince2 falls short or over emphasizes something our falls to explain in sufficient detail.
I feel I'm more prepared for more in-depth reading now....more
While I would have to run a game or two to see how the system works, I found the campaign frames at the end quite interesting and worth consideration.While I would have to run a game or two to see how the system works, I found the campaign frames at the end quite interesting and worth consideration. Yes, we might feel that Cthulhu has been done to death, but even that game framework proved worth the read.
I'm going to step back and read the first book now - the Zombie one - and maybe sort out a game of one or the other in the near future.
The heart of the system doesn't seem too different from others - a mix of ideas. You have a system where skill and equipment add more dice; the outcome of your roll allows positives to cancel out negatives that share a value. Whatever's left determines your success or failure, with uncancelled negatives inflicting stress (damage).
You might have to choose your campaign frame based on your players - with careful consideration given to their particular sensibilities. A group suffering Cthulhu overload won't want to play that one. A group with delicate religious views probably won't care for Revelations - though the opposite might be true.
Ragnarok has great action potential and a possibility of saving the world (battered though it might be). The Mayan end times has an interesting story arch that goes from blood through mystery into enlightenment and greed. A touch of The Laundry or Esoterrorists about that one, where human greed and flawed personalities threaten the world (or something like that)....more
Anyone thinking, "Woah! Isn't aiming for leadership shooting a little above your station?"
The answer is: No.
By leadership, this book refers to the actAnyone thinking, "Woah! Isn't aiming for leadership shooting a little above your station?"
The answer is: No.
By leadership, this book refers to the action of the Business Analyst (BA) in convincing others about something using their expertise, trust, honesty, understanding, and so forth. It's about using the skills you will probably already have as a BA and taking them to the next level.
It considers how you can better hone your personal approach, that within your team, your organisation, and finally how you engage those outside.
The book approaches this with a series of essays that deal with different facets of BA skills. It's all pretty engaging and makes sense. I found only a couple of the essays duff, and thankfully in both cases the invited authors hadn't been given a chance to write another essay in the same volume. Most of the essays run between 6 - 10 pages, with a note about the author and recommended reading at the end.
Generally, a good read. Nothing too ground-breaking, but good common sense thinking about taking existing skills and doing something more....more
Essentially, the story of the first three days of a BDSM relationship between two women, a frustrated - but enthusiastic dSweet, funny, awkward, sexy.
Essentially, the story of the first three days of a BDSM relationship between two women, a frustrated - but enthusiastic domme - and an anxious submissive.
Both have been frustrated by their lack of success in finding someone to share their interests with. Then Ally comes across Lisa in a chat room, and after 2 months of back-and-forth online they agree to meet.
So, basically, Sunstone covers the events leading up to that long weekend.
Beautifully drawn by Stjepan - who started this series as a side project on Deviant Art. Really, I loved the style of the art - and I have a soft spot for Lisa's tendency to bite her lip (which I have in common with Ally).
Yes, the cover drew odd attention when I read this one in public, and yes it contains scenes of nudity. However, I definitely recommend this one. I will certainly pick up the next Volume.
This isn't about action or adventure (well, the adventurous maybe). Sunstone is about the awkward and uncertain path of two people trying to find their way in a niche world filled with pitfalls and potentials. Ally and Lisa have their own back stories and you learn a little about them. I read this over three days in measured sessions - the art's too good to just wolf down in one go.
Indeed, I was kind of disappointed when it ended. However, the back of the book has an interesting story from the author and artist about how he came to create the Sunstone project in the first place (he previously worked on Witchblade). It also contains piles of additional pictures, pin-up style images, streams of tiny reprints of the original Deviant Art pages.